User Reviews

Hilarious and difficult with a twisted logic of its own Ingold (134) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars
Awesome, laugh-out-loud, text game Terrence Bosky (5463) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars
An interesting and funny game concept is very frustrating in practice due to the difficulty of the puzzles and the lack of direction in the game Droog (522) unrated
Does art imitate life, or does life imitate art? Mirrorshades2k (282) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Text Parser How sophisticated the text parser is, how appropriate its responses are, etc. 3.7
Overall User Score (23 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Amstrad Action (Jun, 1987)
You should by now have some idea why I hate this game so much, and why I am still playing it! The awful thing is that I simply have to urge you to go out and buy it... just keep the aspirin ready during play.
Happy Computer (Jul, 1987)
Bureaucracy ist ein selbst für Infocom-Verhältnisse ungewöhnliches Adventure. Die immer wieder auftauchenden Formulare, die Punkte-Zählung mit dem Blutdruck, die zahlreichen Gags und Anspielungen auf unser tägliches Leben und allerlei Konsumgüter (wie das Buch »Hitchhiker's Guide ...«), all dies macht Bureaucracy zu einem Adventure-Erlebnis, das man so schnell sicher nicht vergißt.
Just Games Retro (May 10, 2008)
Back to what I said at the beginning, love of Douglas Adams and love of interactive fiction will translate easily to love of this game. The puzzles can be overly tricky, you'll need to maintain your saves, and you'll need to be a little too reliant on the "try everything" approach to decipher Adams' insane world. Otherwise, a satisfying adventure, and a fitting follow-up to Infocom's Hitchhiker's.
SPAG (Apr 19, 1995)
This game has become the standard by which almost all tongue-in-cheek games about real life are measured, and has been imitated many times, but seldom equalled.