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MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.

Description

California Games was the original "Extreme Games" – what today's generation might call "X-Games in the sun". Players can select sponsors (absent in some versions) and compete in events such as skateboarding, footbag, surfing, roller skating, flying disc (frisbee) and BMX. The surfing event is ranked by judges, which give a score to help the players improve their routine.

The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event.

Alternate Titles

  • "Jogos de Verão" -- Brazilian Sega Master System title
  • "Calgames" -- Informal title

Part of the Following Groups


Merchant Title Platform Price  
Amazon
California Games DOS $9.78  
ebay.com
California Games    
Not an American user?

User Reviews

It's GREAT to be playing CALIFORNIA GAMES! Accatone (5228) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars
This radical game is totally awesome dude! Roedie (5139) 4 Stars4 Stars4 Stars4 Stars4 Stars

The Press Says

Abandonia Jul 25, 2005 4 out of 5 80

Forums

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Trivia

The Atari 2600 version of "California Games," released in the later years of Atari's dominance in the Home Video Game market, was one of a handful of games that used 16K of memory! The Atari 2600 had been designed to only run cartridges of 2K and 4K in size. Games that were written to exceed that 4K memory limitation required the "bank swapping" technique in order to access 8K, 12K, and even 16K game cartridges.

Memory was still expensive in the 1980's, yet the public wanted more and more advanced games, especially since it had been several years now since the release of the many popular 8-bit home computer systems that had been flooding the market and reducing in cost. And with the Nintendo Entertainment System having just been released, the Atari 2600 was beginning to look very dated. In order to satisfy the public’s craving for games requiring increasing amounts of memory, creating a bigger game for the Atari 2600 was the only way to do it.

In order to handle the expansiveness of their games, Epyx released all three of their Olympic-based games with multiple ROM chips equaling the necessary 16K. Using bank-swapping, the various ROM chips could be accessed and swapped as needed. And all of it was embedded within a standard-sized Atari 2600 Cartridge!


This entry was contributed by POMAH (19539), PCGamer77 Bronze Star Contributing Member (3025), Kohler 86 (6387), Kabushi (48827), gamewarrior (5122), Terok Nor (10608), Macintrash Bronze Star Contributing Member (2535), Servo (51671), Garcia (5010) and Rantanplan (1753)
 

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