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Callahan's Crosstime Saloon (DOS)

74
MobyRank
100 point score based on reviews from various critics.
4.4
MobyScore
5 point score based on user ratings.

User Reviews

Humans will be spared as long as they keep making good adventure games אולג 小奥 (168579) 4.33 Stars4.33 Stars4.33 Stars4.33 Stars4.33 Stars

Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 4.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 4.8
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.6
Overall MobyScore (9 votes) 4.4


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Game.EXE
Такие игры, как Callahan's Crosstime Saloon, появляются не часто и, хотя не претендуют на "технологический" или любой иной прорыв, запоминаются надолго, и остаются любимыми. Несмотря на то что и "играть по-разному" нельзя, и загадки решаются обычно одним-единственным способом.
90
Computer Gaming World (CGW)
Maybe the most impressive thing about this game is that the comedy is so good, it even makes up for a number of really shocking flubs, some of which are as small as typos (“slipts” for “splits,” “Your are in the pot” for “Your beans are in the pot”), others which include bugs that cause the game to crash completely. That the final version of a game this good still contains abundant crash bugs is embarrassing. But make no mistake, CALLAHAN'S is a wonderful, wonderful game, and I'm not saying that because I get paid by the word. CALLAHAN'S left me with one of the biggest damn smiles a computer game has ever put on my face. And I'd come back in a heartbeat.
85
Adventurearchiv
Unser stellvertretende Chefredakteur Philip Paisnel treibt sich in dunklen Spelunken herum, hängt nur noch mit den schrägsten Typen ab und rettet ab und zu das Universum. Der Mann paßt ins Power-Team!
80
Computer Games Magazine
Callahan's won't impress those who expect breakthroughs in animation or visual effects; even full-motion video is all but absent from this game. But for me, and others like me who value playability, story, and intelligence above ocular diabetes, Callahan's is a find. Just gimme a book next time, OK?
80
Adventure Gamers
Even if you know Long Island like the back of your hand, you're bound to miss Callahan's Crosstime Saloon, an unassuming place tucked into the woods on a quiet stretch of Route 25A. I would have missed it myself if a friend hadn't pointed it out. It's not a well-known establishment but it draws its fair share of loyal eccentrics, and Mike Callahan and his patrons wouldn't have it any other way. The first night I stepped into Callahan's, I was greeted by a regular named Jake Stonebender, a long-haired folk singer dressed in plaid flannel. He bought me a drink and invited me to stick around for what promised to be a rowdy Riddle Night. Jake, as it turned out, was on the verge of a busy night himself, and I was lucky enough to tag along for the ride.
80
Quandary
For classic adventure game fans, reared on the "use the mayonaise from the sandwich to extract the key from the keyhole" style of gaming, Callahan's Crosstime Saloon (CCS) provides a breath of fresh air, blowing away all those stale Myst-style static puzzle games. Although the writing is sometimes uneven, the dialogue occasionally tedious, and the puzzles, well... devious, this is still one of the better adventure games to come along in recent years.
70
Power Play
Wenn ich „CCS“ mit drei Attributen charakterisieren müßte, so wären dies „leselastig“, „humorvoll“ und „antiquiert“. Denn nur noch selten trifft man in einem modernen Adventure auf dermaßen ausführliche Textpassagen. gespickt mit anspielungsreichen Wortverdrehern. Nur noch sehen muß man sich jedoch auch mit dermaßen rudimentärer Grafik arrangieren: Kaum eine Animation bringt Leben in die handwerklich nicht immer gut gemachten Standbilder. Nach zaghaften Video-Experimenten in „Mission Critical“ besinnt sich Legend eben auf die alten Tugenden. Und die bestehen aus einer brauchbaren Story und qualitativ sowie quantitativ überdurchschnittlichem Rätselanteil, verpackt in ein Interface, das nicht minder flexibel als ein Parsersystem ist. In diesem Punkt und in seiner episodenartigen, etwas lineareren Struktur ähnelt der Saloon der „Space Bar“, ohne jedoch wie diese mit Fehlerintoleranz an den Nerven zu zerren.
61
PC Games (Germany)
Außer Tresten nix gewesen: Schulenglisch-Gebildete scheitern bereits am ersten Rätsel und kommen nicht einmal aus der Kneipe heraus. Wer's trotzdem schafft oder im Hintbook spickt, wird im weiteren Verlauf mit brillianten Wortspielereien und trockenem Humor verwöhnt, daß es nur so aus dem Lautsprecher staubt. Nicht ganz einfach und nur für Legend-Erfahrene empfehlenswert!
61
GameSpot
Spider Robinson's tongue-in-cheek writing rarely elicits the laughter it deserves.
60
PC Player (Germany)
Der Abschuß ist das Wortpuzzle am Anfang, bei dem mal egal ist, wie man was reinschreibt, dann aber wieder völlig logische Einträge ungültig sind. Ohne Lösungsheft wäre das Abenteuer für die meisten zu Ende, ehe es richtig angefangen hat, da man um dieses Rätsel nicht herumkommt. Für einen solchen Patzer sind drei Sterne zwar noch gnädig, aber weil es danach ganz brauchbar weitergeht, auch gerechtfertigt.
50
Just Adventure
It had to happen. Legend Entertainment had to disappoint me sometime! Predictably, it's in the area of humor. I have long admitted a bias against games that rely heavily on humor. I know it's a personal failing, but I just seem to get my humor from other places. In a game I prefer mystery, intrigue, exploration, history, or even horror.