Description
You play a computer game programmer (Captain Blood) who finds himself trapped in one of his own computer games. Worse yet, you've been cloned. Each of your five clones has made off with a quantity of your bodily fluids and is hiding out on a planet somewhere in the galaxy. Because of your depleted bodily fluids, you're gradually turning into a machine. You need to find and assimilate those clones before the transformation is complete.
Alternate Titles
- "L'Arche du Capitaine Blood" -- French title
- "Die Arche des Captain Blood" -- German title
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Trivia
Captain Blood was the first game released on ERE Informatique's "Exxos"
label (in Europe). The other two games in the Exxos series were Purple
Saturn Day and Kult (released as Chamber of the Sci-Mutant Priestess,
in the U.S.). After that, the core of ERE Informatique (and Exxos)
became Cryo Interactive Entertainment.
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The original version of Captain Blood was for the Atari ST. It was
converted for the following other systems: Amiga, PC, Apple IIGS,
Thompson TO8, Commodore 64, Amstrad CPC, Sinclair ZX Spectrum.
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Some versions don'* include the trademark
Jean Michel Jarre title music ("Ethnicolor"). Instead, it has a beeper tune composed by Charles Callet.
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The manual states that the game is limited to 45 realtime hours. This is
not true (There is no limit, AFAIK).
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The original European manual included an *excellent* short story (in
seven chapters), called "The Ark According To Captain Blood". The U.S.
manual only had a short synopsis with some major details omitted or
changed.
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Possible spoiler(?):
One interesting feature of the Atari ST original was that it was
open-ended. When you 'won' the game, it actually continued, with you
still being able to continue playing. i.e. There was no real ending to it.
When you think about the game plot, this lack of an ending actually makes
perfect sense.
This feature wasn't implemented in the PC version (or in most of the other
conversions).
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The EGA version of the game was only available in the U.S.
Europeans were limited to playing in CGA.
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The U.S. version of the game was censored for nudity! The Ondoyante (naked
in the European release) had a bikini-type-thing pasted on.
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There are 32,768 unique planets in the game!
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From the (European) manual:
"This software explores a new concept, the BIOGAME. The characters can
evolve, be born, die, trade information and generally get on with their
own independant lives. Strange things can happen; planets can appear or
disappear overnight, the behaviour of matter is out of our control!"
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This game was one of the first to use fractal techniques, to generate its
flying sequences and rotating planets.
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One of the game's alien races, the Croolis, also appears in the second
Exxos game, Purple Saturn Day.
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Referenced in:
Purple Saturn Day manual
Dune manual
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Two sequels have been released, both by Cryo.
The first was Commander Blood (1994), followed by Big Bug Bang (1996).
Commander Blood was distributed worldwide (by Mindscape). Unfortunately, it
was a complete commercial failure. Therefore, Big Bug Bang was only released
in France, and without any advertising.
The sequels feature several of Captain Blood's characters and alien races,
and (although very different from the original game) were created by a team
headed by Philippe Ulrich and Didier Bouchon (Captain Blood's authors).