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SummaryOne to avoid.
The GoodThe interface, based on the Road an Track magazine was pretty well done. The sheer volume of information of the 10 cars showcased in this game was simply phenomenal. Basically, it was the complete magazine review, and when R&T magazine review a car, they do it in style.
The game was fully 3D, and impressively so, but with no textures the whole game looked a little flat - remember the coin-op Hard Driver machine, the first coin-op with a clutch pedal? At the time, most driving games were not 3D, so this was really quite impressive to look at. Times change of course, and today it looks horribly dated.
Some of the courses were fun. There were three road sections. The New York and California highways were great, but the star was the 3-stage mid-west (sorry I forget exactly where) road, covering almost 30 miles. You also got the dragstrip track, and the rather pointless San Dimas mall, where you basically just drove around a car park. Hmm...
There was a rather cool reply mode, and you could actually race against a previous replay. To be honest, more of a gimmic, but still a nice touch.
The BadI never really got to grip with the way the cars handled - but I'd be surprised if anyone did. The handling of the cars was awful - they all felt the same, it's just that some were faster. Additionally, the control was truly horrible. You had several buttons for turning corners, depending on whether you wanted a slow turn, medium turn or fast turn.
Considering the fact that this game was released a full year after the awesome Formula One Grand Prix (World Circuit), there's no real excuse for this poor control system and poor game dynamics. This is the only real letdown of the game - but it is one that will stop you playing it.