The War of the Lance is over, the dragon armies have been defeated. But evil has not left Krynn. In northeastern Ansalon, outposts of the Knights of Solamnia remain to guard the fragile peace. Your party of adventurers is hired to carry out missions for the Knights. On your first mission, you stumble upon Draconians, long believed to have left the area. What are their plans? On your travels you have to face dangers in many dungeons and towns and might even meet some of the legendary Heroes of the Lance.Champions of Krynn
is the first of SSI's "gold box" games set in the AD&D world of Dragonlance, with all the usual features: first-person view and movement in dungeons, towns and outposts, overland travel on a map of the area and tactical turn-based combat from a top-down perspective.
As the first game set in Krynn, it has several features unique to that setting: In character races, one can choose from Kender, Silvanesti or Qualinesti Elves and Mountain or Hill Dwarves in addition to humans and half-elves. Special character classes include Solamnic Knights, clerics of the major deities of Krynn and mages of either the Red or the White Robe. The deities grant special spells and powers to their respective clerics. Red and White mages have access to different spells and the phases of the moons of Krynn affect their spellcasting abilities.
- "克萊恩英豪" -- Chinese spelling (Traditional)
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The game box's cover features a painting by artist Keith Parkinson
(heavily inspired by René Magritte
's 1959 painting Le Château des Pyrénées
), earlier used as the front cover to Tracy Hickman
and Michael S. Dobson's
1984 RPG module "Dragons of Desolation".
A localized German version of the game was manufactured (complete translation of in-game text and manuals). This translation was of high quality, which was not common at the time.
The localized version was sold widely in Germany with good success.
Information also contributed by
- Computer Gaming World
- November 1996 (15th anniversary issue) – #9 Least Rewarding Ending of All Time