Trivia
There was a censored German version with green blood. They simply altered the game's color table to turn everything that was red into green. The introduction sequence with the mission assignment was also missing for unexplainable reasons.
Chasm: The Rift originally shipped without a multiplayer mode, and with some fairly serious bugs (inconsistent mouse sensitivity and a DOS timer bug). These bugs were fixed in a patch released shortly after the game shipped.
Chasm: The Rift has been criticized by users and press alike for not having a multiplayer mode, which was pretty much a necessity in first-person shooters by the time the game was released. In response to this, the developers released two patches in early 1998 that added multiplayer functionality to the game. One patch added Internet play, while the other added TCP/IP play for Windows 95 users. A new demo for the game was also released, which included the multiplayer mode and a more accurate representation of the retail game than the previous demo that was released in late 1996.
On September 30, 1998, Chasm: The Rift was put on the infamous German index by the BPjS.
Note: Indexed products by the BPjS/BPjM are illegal to sell or make available to minors in Germany and it is illegal to advertise for it in any form. But there is absolutely no law forbidding any adult to buy such a product. The only exception is when a game was in addition also confiscated (or put on the so-called "List B" for BPjM games), but this is rather seldom the case.
In this particularly case here, Chasm: The Rift was just indexed, but not confiscated.
However, due to the fact that advertisement also means the presence of a product on the shelves of a store, the product will disappear from the public. But it can be bought in supporting stores "under the desk" (per request).
BPjS/BPjM = German Bundesprüfstelle für jugendgefährdende Schriften/Medien = Federal Examination Office for Youth-Endangering Publications/Media.
Contributed by
Xoleras (66998) on Nov 26, 2005.
"Chasm: The Rift" shipped with a tile-based 2-dimensional level editor.
In addition to being a "poor man's Quake", the arch-enemy of the game was even a "poor man's Quake Arch-Enemy" as the hero must venture deep inside of a giant monster, and destroy it from the inside-out... not too different from how the arch-enemy of Quake, Shub-Niggurath is defeated.
Billed as a "poor man's Quake", Chasm featured a 2D environment with true 3D enemies.