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SummaryA ridiculous failiure? Not even.
The GoodFirstly, I'm in doubt that any gamer could finish Codename: ICEMAN in only a couple short hours without a hint book. While the game may be overly short, simple is one thing it's not. What's good about it? Enough to warrant a look, if little more. To my knowledge, an adventure game based on this kind of modern political intrigue hadn't been attempted before. That alone gives it some sort of value. The "mysterious girl" subplot was also interesting, and could have been developed further.
The BadIt ends up feeling like a skeleton of an adventure game. Political intrigue, unrest in the middle east, a mysterious female spy, a silent running submarine, a secret mission... these are all things that ought to add up to a classic game, but none of these elements are as fully developed as they could have been. There are also too "few" adventure portions - too much of the game is played in the submarine simulator. And while the underdeveloped plot is still interesting, the game doesn't explain enough to you. Sometimes you find yourself wondering either what you need to do, or what you need to do to accomplish it. There's no sense of urgency in your mission.