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SummaryPolice Quest meets Military Quest? Pretty fun game, somewhat of a let down.
The GoodThis game was sort of a change of pace from the usual police quest's in that all of the sudden you graduated from the Police force to military intelligence. Changes of pace are often a very good thing but don't always live up to its predecessors. The main thing I liked about this game was that it wasn't a Police Quest or any other kind of quest. It was a new kind of character in a new kind of scenario and sometimes thats all that is required in a game to be deserved to be checked out and given a try. Graphics and Sound were pretty good for the day too...
The BadThe storyline just wasn't that interesting to me. I thought it was kind of blah... but that is just personal thing. One thing I thought was ridiculous was the little arcade kind of sequences you must to do move on through the game like playing boss dice or controlling that submarine. I felt like throwing the game away when I had to stop, refer to the manual (as sierra always does as copy protection) and learn how to play boss-dice before I could get on with the real game. Just one more annoyance from Sierra because of copy-protection. Copy-protection is fine! But just don't let it interfere with game play for example... King's Quest 3 and its spells. This is probably one of the only sierra adventure games I did not finish due to the fact that it was just kinda boring to me.