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Trivia

The Colony was programmed with a common graphics library of the time that was meant for business graphics -- it supported practically every single extended CGA, EGA, and early VGA boards for high-resolution and/or color support for the game. Well over 20 "SuperCGA" and "SuperEGA" video modes were supported. I personally played The Colony on an AT&T PC 6300, an Olivetti clone that had a CGA card capable of a 640x400x2 mode (it had 32K of display memory instead of the usual 16K). Such support was normally unheard of in 1988.

Aside: I'm sure the developers of the video library must've gone through five echelons of hell programming that thing. Aren't you glad that we have unified APIs for graphics now?

Contributed by Trixter Bronze Star Contributing Member (8865) on Mar 26, 2001.

Setting your computer's date to December 25th causes all of the potted plants in the game to turn into Christmas trees.

Plot elements in the Colony were most noteably influenced by the movie Aliens, and some areas and items in the game are based on the movies 2001: A Space Odyssey, The Fly, and the old vectorgame Battlezone.

Contributed by Dave Schenet (130) on Mar 24, 2001.

 

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