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Command & Conquer (DOS)

Teen
ESRB Rating
Genre
Perspective
Theme
89
MobyRank
100 point score based on reviews from various critics.
3.9
MobyScore
5 point score based on user ratings.
Written by  :  Raphael (1160)
Written on  :  Nov 02, 1999
Platform  :  DOS
Rating  :  3.75 Stars3.75 Stars3.75 Stars3.75 Stars3.75 Stars

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Summary

This game made "Real-Time Strategy" a household term.

The Good

C&C was one of the first Real-Time Strategy games I ever played. It was so easy to use, and I thought it was really fun. It always reminded me of playing with those little plastic army men. It was so nice being able to move all those units around with the click of a mouse. It seemed as though there was a lot of attention to detail, and I thought the graphics were pretty good. The music was great.

The Bad

The acting was average, but I really don't like the video mode they use for the cutscenes... I think they're really hard on the eyes with all those horizontal black lines.

The enemy AI left a lot to be desired. I mean, if you can build a wall and box them in and they aren't even smart enough to destroy it, that's pretty poor. It made it easier though. :)

The Bottom Line

Before C&C, there were, of course, many real-time strategy games, but C&C popularized the genre. Since it came out, there have been countless other games that emulated the interface. What Wolfenstein was to First-Person shooters, C&C was to RTS games. For this reason, it deserves special recognition.

You can probably find it pretty cheap these days, so why not try it out if you haven't before? It's spawned several sequels as of this time, and because of their success even more are sure to follow.