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SummaryDiplomacy without diplomacy
The GoodI like the tabletop it is based on. There are no randomly determined battles - everything will happen as planned, if it is planned correctly. The computer takes the roles of missing human players.
The BadThe AI is lousy. The computer controlled countries often just "forget" to move some of their units. So it is easy for human players to beat them. The worst thing is that there is no diplomacy with AI-countries. There is just an adjustable period of time in which human players can interact. Therefore the gameplay is a bit anarchic in contrast to the game's original idea.