Written by  :  Lucas Schippers (59)
Written on  :  Dec 23, 2001
Platform  :  DOS

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An innovative, parser-based Sierra adventure.

The Good

The feature that most distinguishes Conquests of Camelot from other Sierra games of the period is that you (via King Arthur, your in-game cypher) are required to partake in many more challenges than simply solving item-manipulation puzzles. At one point you must slay wild boar; at another, you're dueling with a saracen; at still another, you're jousting. This, coupled with a fairly logical puzzle system, makes Conquests of Camelot a gem worth seeking out if you can configure your system to support it.

The Bad

The one feature that is guaranteed to irritate a fair number of gamers are the riddles. At one point, Arthur must solve a number of riddles to advance. If you cannot answer even one, you're stuck. Luckily, the riddles themselves rotate, so if you're stuck on one, leave the screen and return to get a new, possibly easier one.

The Bottom Line

King Arthur must venture out to recover the Holy Grail. Along the way, he undergoes a variety of challenges, physical, mental and spiritual, that make up the core of the gameplay. Imagine King's Quest with combat and a semi-historical flavoring and you've got the core of Conquests of Camelot.