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||The quality of the sound effects and/or music composition
|Overall User Score (25 votes)
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After a few weeks play the only state of mind that Alpha Waves will induce is boredom. Whether the light and sound frequencies actually do have some effect is difficult to tell - certainly no-one here noticed any difference.
Auch unter EGA schön hypnotisch und nicht einfach, ist Alpha Waves jedem PC- Besitzer wärmstens ans Herz zu legen. Amiga- und ST-Freunde können sich schon auf den Wellenritt durchs All
Original, and absorbing for a while, but it's a bit too frustrating to keep you happy for long.
Aside from the unforgivable nonsense about virtual reality and psyche-warping "properties", Alpha Waves is an amusing romp. But so much energy and space has been expended - including the daft Mind-o-tron - it will probably only serve as a bit of light relief from "proper" games.
Now, for the final analysis: true action enthusiasts, this reviewer
included, will doubtless find a lack of real game substance to
complement an original and provocative concept. To be exact,
flying a weird ship in a maze is nifty, but where's the interactive
fun? How long does a flight simulator stay interesting without
combat? It sounds like some sort of demented Nintendo
syndrome but, unfortunately, it still holds true. Continuum could
conceivably have worked without battles, but the goals are so
uninspiring as to actually detract from the game and out-foxing
the mazes gets dull faster than one would expect. With a
head-to-head, modem race-through-the-maze, blast-'em-if-you-see-'em
upgrade, this software would have attracted a lot more attention.
As it is, Continuum stands as a neat new way to show off the
potential of computer-simulated space travel, but it falls short in
the most important department of lasting entertainment.