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Countdown (DOS)

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Developed by
Released
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MobyRank
100 point score based on reviews from various critics.
3.6
MobyScore
5 point score based on user ratings.

User Reviews

96 hours of good, old fashioned detective work *Katakis* (37809) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars
Sat on my shelf for years before I finished it Jeanne (75620) 4 Stars4 Stars4 Stars4 Stars4 Stars
Solid, if unspecatular, adventure experience Toka (16) unrated

Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.2
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall MobyScore (27 votes) 3.6


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
84
The One
Conversation mode and the CAD are among the few more original touches and the presentation is on the basic side. All the same, this is a complex and substantial adventure and there are plenty who will find the combination of demanding plot, espionage and exotic locations too tempting to resist.
80
Adventure Classic Gaming
Countdown, released in 1990, is a much underrated point-and-click adventure game from Access Software that features near photorealistic graphics, impressive sounds and music, and limited digitized speech. It is a game that fans of classic adventure games will enjoy and a game that delivers a media experience which is ahead of its time.
80
Aventura y Cía
Countdown es un buen exponente de las aventuras de Access, y en general de un tipo de aventura algo más seria. Además pertenece a un género, el de espionaje, que no ha sido tratado demasiadas veces en la aventura, y consigue, pese a cumplir con casi todo el canon de "qué no debe tener una aventura", que te intereses por una historia, por sus personajes, y por cómo va a terminar todo.
48
Power Play
Das wahr wohl nix. Bei Countdown krankt's an mehreren Stellen. Die Bilder sind hübsch, aber ziemlich unpraktisch: Ist das Ding am Boden ein Schlüssel? Ist's ein Messer? Oder nur ein Schatten? Zweitens fallen die Konversationen ziemlich bescheuert aus - bis man alle Kombinationen durch hat, ist man um Jahre gealtert. Von den Animationen will ich erst gar nicht reden: Fußkrank ist noch das mildeste Attribut für dieses Gehoppel. Auch die Puzzles sprühen nicht gerade vor Originalität. Zu guter Letzt gibt's mit "Rise of the Dragon" ein vergleichbares Spiel, das aber um Klassen mehr Spielwitz besitzt.