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Trivia

Cruise for a Corpse is notable for a technical feature: Most animated objects in the game, from door to persons, are filled vectors rather than bitmaps. This allows for animations which are not only fluent, but consume only a fraction of the disk space that sprites would require. Also, the figures are scalable without loss of detail, although the rather crude vector models used in Cruise for a Corpse are not too spectacular in close-ups.

The Delphine team demonstrated its mastery of the polygon technology impressively -- unfortunately not so much in the game itself than in the ending sequence. It consists of roughly a dozend second-long full-screen animations consisting entirely of vectors. This was an astounding display at the time.

By 1992, Delphine had already successfully used the vector technology in two games (Cruise for a Corpse and Another World). However, it was another game that made it truly popular in that year: Alone in the Dark. Incidentally, this highly successful action-adventure was developed by Infogrames -- another French company.

Contributed by -Chris (7376) on Aug 29, 2000.

 

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