User review spotlight: Carmageddon (DOS). Released in 1997.
Title screen (SVGA)
Demo episode title (SVGA)
Demo level start location. The first weapon conveniently lies nearby.
Fighting a guard.
This button activates the elevator.
Gotta get through the guards to hijack the tank.
That hi-res tank sprite looks nice.
Tank barriers make it a bit hard to manoeuvre.
The enemies have a tank of their own...
...and it fires back!
Eventually, the enemy tank is dealt away with.
The first ranged weapon, the Fusion Gun, lies in the sewers. It's a bit more effective than the Starbolt (the starting Darklight power) but the ammo is limited.
These annoying guys have fusion guns, throw grenades at medium range and use their claws when they get close. Pretty tough!
Found some grenades. Their throwing physics isn't very realistic so it might take some practice to use them effectively.
Weapon selection menu
Found a piece of armour in a hideout. There's a rather complex system of locational damage, and different armour pieces cover different parts of the body (VGA).
This power-up, which can be carried around and used at any time, instantly repairs all armour worn by the player (VGA).
Blasting through all the guards into this cavern was really worth it, as here lies a full health restoration powerup and a new weapon.
A fanatic Darklight-user
You need to get hit by a Darklight attack to "learn" it, after which it can be used at any time.
The temple exterior, with some nicely looking stained glass windows.
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