Rola (7762) on Sep 25, 2011
I know that it's hard for me to remain objective, being an old-fashioned fan of old Star Wars, but as far as the level design goes I'm still in love with this game. I hated what came next in games: ugly large rooms optimized for multiplayer fragfest. Dark Forces still had those all complicated corridors you could actually get lost in, switches/traps as in cRPGs - certainly better than Doom. Wasn't it the first game which introduced windows you could jump through? I ofted did this to surprise the defenders (of course throwing a thermal detonator could cause even bigger surprise!). Ricocheting blaster bolts! I don't recall f/x such as slippery floors in earlier games... Another thing is that the controls & movement were perfect - something you can't say about Witchaven, Terminator:Future Shock and few other games. Many reviews said this was finally the first game that was technically better than Doom. I also loved the effect of dynamic music - I had to wait years (till Jedi Outcast) for this feature to return.
Surely it had flaws. I'm not sure if *no savegames at all* was the best idea - and this comment comes from somebody who completed this game on Hard without losing a single life! (yes, I like it *that* much).
For a title released exclusively on CD, they could've packed more content - repainting officers to have various uniforms, just as in the movie, would be both easy & fast. Briefing text could have been spoken and so on... there should be at least an option to play it in hi-res.
... and why no mission pack!?!?! Damn you, LucasArts!
(Edited by Rola (7762), Sep 25, 2011)