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Dark Castle (DOS)

Genre
Perspective
Theme
...
MobyRank
100 point score based on reviews from various critics.
4.2
MobyScore
5 point score based on user ratings.
Written by  :  Indra is here (19705)
Written on  :  Jun 24, 2004
Platform  :  DOS
Rating  :  3.67 Stars3.67 Stars3.67 Stars3.67 Stars3.67 Stars

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Summary

A classic medieval 3rd person action game, equally addictive and as well as irritating

The Good

I do not recall when or where I played this game, but I do recall I have played the game and that I was still in elementary school when I did. Regardless, I do recall that this was probably one of the "real games" that later defined what PC games came to be...although it seems it was a port.

One distinctive aspect about certain games in this era of gaming was that it was a combination or compilation if you will, of many action games packaged into one neat game. Unlike most platform games where basically most of the gameplay is practically similar from beginning to end, Black Castle introduced different types a little more different style of gameplay for each "level" or in this case "room", with different monsters, different puzzles, different action strategies. This "many action games into one" concept evolved into a similar game called Hillsfar.

The non-linear action game (during that time anyway) made the game quite addictive as you keep trying to find new ways "not to die" and the process of figuring out new areas and the process of interacting via trial and error (e.g. can I climb those ropes) certainly intrigues your curiosity to a certain extent.

The Bad

Although the game provided a major upgrade in gameplay as well as new features, the is not without many irritating features...repeat irritating.

Movement controls were upmost horrible. Walking, especially jumping and walking down the stairs require precise timing but the controls were kind of slow and grogy, often resulting in certain death.

Monsters keep regenerating endlessly, some bigger monsters only pass-out for a short period of time, in addition to your limited number of rocks you can throw makes it a little frustrating, not to mention trying to aim to the direction you want is worse than climbing and jumping combined sometimes.

I don't think I've actually passed any one room in the game, as it was very difficult to complete the level without being knocked by some flying bat or scurry rat. Regardless, it was fun for a while.

The Bottom Line

Nice ol' little classic...with a lot of great new features back then.