Dark Sun: Shattered Lands
Great RPG set in AD&D world
Jun 01, 2001
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The game's interface was great. The combat, inventory, and character generation is extremely simple to use. [See review for Wake of the Ravager] Combat, though, is by far the funnest thing to do in this game. Fighting is turn-based, and you can use either a melee attack, a ranged attack, or a spell attack. For melee, use just change the mouse cursor into a sword, get close to an enemy, and whack away. Ranged is the same, except the cursor changes into an arrow. Spells required you to click a button (or press a hotkey) that brings up a menu of what you can cast. The magic weapons were also cool: the effects were usually instantaneous: being hit with Darkflame immediately casts burning hands, or the Terror Dagger immediately poisons. Each spell is accompanied by a bell sound or chime, so when you gather lots of magic weapons, battle is even more colorful in terms of sound.
The graphics were not the best, though they were cute. The story was rather thin though, and special events were triggered by certain things. There's not much in terms of dialogue either: talk to a person enough and you know what they will always say, along with half of the town.
The Bottom Line
Shattered Lands is a great RPG for the old-school gamer. It may not compare to Baldur's Gate or Icewind Dale, but it sure has some features that make it unique. You can, for instance, play a game through, gathering many weapons. After saving your game, you can drop your characters, and start a new game with them. This lets you move your weapons into a new party, over and over again, so that you have duplicates of the best weapons, like El's Drinker (+2 Vampiric Touch), or Terror Dagger (+2 Poison).
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