Trivia
Voted the 40th Worst Game of All Time by Computer Gaming World, who in their November 1996 issue said of it, "Gamers were only able to affect the plot about as much as they could at a movie theater."
Contributed by
Bizboz (6) on Jun 22, 2000.
A section of the manual has some designer notes:
Since Agent was going to be one ot the first titles released by Dynamix
as an affiliated publisher, we knew we needed to do something different.
The very roots of Dynamix trace back to an incredibly complex
interactive movie script in which we were going to attempt creating
real-life characters inside of a changing storyline. If the publisher
had not thought the project was too complex, and steered us into
developing Arcticfox, we would probably still be working on that project
today. Five years and over 30 projects later we are finally able to
fulfill our fantasy by developing David Wolf: Secret Agent.
Agent represents everything we have learned over the past five years and
is by far the biggest project Dynamix has ever developed. Our primary
goal in Agent was to create an adult oriented story that contained
interesting characters with personalities. With this in mind, we felt
cartoon characters would not be effective, so we decided to use real
actors who would work from a script very similar to those used in movie
productions. To adequately capture these actions, we built an image
production studio complete with photography and lighting facilities,
color scanning and image processing capabilites, a photo development
lab, and make up, costuming, and casting abilities.
One of our major complaints as computer game players is the amount of
frustration the player must endure for a small amount of entertainment
value. We have talked to game developers that purposefully design in
frustrating points to make game play last longer, so the players feel
they get more for their money. This is diametrically opposed to the
direction we are taking with our products. Using our VCR Interface(TM) you
are able to jump to any part of the product you desire. We hope you make
an attempt to play the game without using this feature, but if you are
one of those people that likes to read the last page of a book first,
then happy fast forwarding.
Contributed by
Trixter
(8866) on Jun 17, 2000.
The only review I could track down for David Wolf, favorable or not, was a quote from Dan Gutman of the Miami Herald: "One of the most spectacular games I've seen."
The install program for David Wolf has options for VGA and MCGA support, but they're just placeholders; they aren't selectable. But that didn't stop rumors from making the rounds that there was a 256-color version of David Wolf available (there wasn't.)
The program disks in the package camed sealed in a manilla envelope with the Peregrine (David Wolf's spy agency) logo both on the front and on a sticker sealing the envelope in back. Red stenciled letters read "TOP SECRET" across the front.
The "Tandy TL" sound selection (different from the regular "Tandy" selection) actually plays PC Speaker music instead of multiple sound channels. This is presumably to give the user the ability to use the joystick while playing the game, since the Tandy TL/RL/SL series had a hardware bug that prevented the use of the joystick while the sound chip was in use. (The regular Tandy sound setting does indeed play 3-voice music.)
A "David Wolf Accessories Order Form" came with the game, peddling David Wolf Sweatshirts ($35.95), T-shirts ($14.95), and Dynamix Coffee Mug ($7.95). Also included on the order form was A-10 Tank Killer ($49.95) and a Simulation System Module (supposed to be add-ons to the games that Dynamix published) for A-10, to be available Dec. '89 for $12.95.
Dynamix self-published a few titles other than David Wolf, like A-10 Tank Killer, but were then quickly acquired by Sierra. Their next adventure, Rise of the Dragon, was published in the Sierra distribution channel and marketed as "a member of the Sierra family".
Some of the more humorous messages, error or otherwise, in the main program executable:
Sorry. This sky is taken. Please give my regards to the fish.
missle life is negative
missle life too large for reality
There are also hooks in the program executable for VGA graphics, but these were never realized (see above trivia).
Contributed by
Trixter
(8866) on Jun 13, 2000.