Deathtrack

Moby ID: 1758

DOS version

Fun and antisocial - shame about the (lack of) ending.

The Good
Deathtrack is one thing - FUN. Load up your rockets, caltrops, guns, and mines. Get on the race track. Go green on a mortal combat demolition derby. Then, assuming you're still alive, go back to the shop for some more... There's an enjoyable, predatory sense to Deathtrack; you can hunt down your enemies one by one, gain revenge for that misplaced rocket in the last race, or just sit back and launch stuff until the racetrack is filled with burning hulks. All the other drivers have distinct personalities, and their cars become increasingly bizarre (as does yours). You'll find yourself going round and round the championship circuit for hours.

The Bad
The main problem with Deathtrack is the repetition - the game doesn't appear to ever end. This is fun for a long while, but once you've gone around the same set of tracks ten or more times, dropped a few thousand caltrops, and are pretty much invincible, the game loses a certain amount of replay value.

The Bottom Line
Despite the myriad car-shooter games that preceded and followed Deathtrack, the game has a pure, antisocial quality to it that most others lack. No storyline, no complications - just round-the-track adrenaline. It may not keep you engaged beyond a week, but the ride is great fun while it lasts.

by Colin Rowsell (43) on May 20, 2002

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