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SummaryGood semi-historical, semi-educational leadership game
The GoodThe English romance i.e Jim Sachs' artwork. I think the game has meaning particularly to the British or those with British roots, seeing the familiarly shaped continent and familiar counties. It's a short game, you only have to conquer England (depending on the game, you have to defeat the Norman lords or both Saxon and Norman lords), but the randomness makes the game quite replayable.
The gameplay is an improvement over the Amiga, first release. In this version you're not forced to be a murdering or thieving bastard to end your turn and continue the game. You can end your turn with a "pass" or by buying army. Also, your fellow Saxons actually are your fellows. They'll let you camp your army on their land.....sometimes anyway. They may also conquer your lands and besiege your castles.
The BadThere's nothing much in the game itself I don't like. It's the promotional material I have a real problem with. The box art and blurb make it seem like it's some sort of sexy, adults only adventure, when really, even the love scenes in the game itself are fairly tasteful.