Interplay Capitolizes on Success of Descent(TM) Descent(TM) II: THE Infinite Abyss Releases
Irvine, California, November 15, 1996 -- In a move to leverage the continuing success of the Descent(TM) franchise, Interplay
Productions announced today the release of Descent(TM) II: The Infinite Abyss, which utilizes the popular 360° 3-D
Descent engine. Descent II: The Infinite Abyss combines new 3D accelerated versions of Descent II with an all-new
game episode, The Vertigo Series, to intensify and expand the Descent world.
"The success of Descent has been phenomenal," stated Craig Owens, marketing manager for Interplay. "We plan to
carry on the momentum and provide gamers with more 360° action with the launch of this new title." Descent II: The
Infinite Abyss provides gamers with a full array of stomach-churning action by combining the new accelerated S3 and
Windows 95 version of Descent II with Descent II: The Vertigo Series and the Descent II Mission Builder.
The Vertigo Series features twenty-two new Descent II levels which will plunge the player through sewers, rat mazes
and cell farms filled with twelve new robot enemies. The Vertigo Series also features two new redbook audio tracks
and modified artificial intelligence.
The Descent II Mission Builder allows gamers to design and build their
own 360° 3-D Descent II missions and features over a hundred expert tools and editing options,
hidden features (energy drain, customized walls and triggers), and multi-tasking features which allow streamlined level building. The Descent II Mission Builder also includes a
level converter and robot editor.
For those gamers who already have Descent II in their software library,
The Vertigo Series and Mission Builder may also be purchased separately on the Interplay website.
Interplay's Descent franchise was launched in March of 1995 with the release of Descent, the first 360° 3-D
first-person action arcade game, for the PC with the Macintosh and Sony PlayStationO versions following shortly
thereafter. Subsequently, Interplay broadened the Descent franchise with the multiple-platform releases of Descent
Levels Of The World, DescentO II and DescentO Anniversary Edition. Sales of the Descent franchise have topped seven
million units worldwide and continue to grow.
Descent II: The Infinite Abyss was developed by Parallax Software and
produced by Interplay's Raphael Hernandez. Raphael Hernandez's other production credits at Interplay include Descent
II and Descent for the PowerMac. Mr. Hernandez began his career in the interactive multimedia business at Interplay
as a quality assurance tester and has worked his way up through the development ranks.
Available on CD-ROM, Descent II: The Infinite Abyss will run on any
486-DX50 or faster with DOS 5.0 or later and at least 8Mb RAM (16Mb and a Pentium 60 if running under Windows 95).
A double-speed CD-ROM drive, hard drive installation, and a Sound Blaster compliant sound card (Direct X compliant
if running under Windows 95) are required.
Contributed by skl (1163) on Feb 22, 2004.