DESCENT II
TWICE THE 360° INSANITY.
TWICE THE VERTIGO.
IT’S D-DAY AND YOU’RE GOING DOWN!
Irvine, Calif., March 13, 1996--
Interplay Productions announced today D-Day, the release of Descent II for the IBM PC and 100% compatibles.
Bigger, faster, louder, Descent II is the highly-anticipated sequel to the original 3D, 360°, stomach-turning
action game Descent. In addition to the release of Descent II, Descent for the Sony PlayStation debuts today,
making D-Day Interplay’s largest multi-platform launch to date.
"With its added features and intensity, Descent II exemplifies Interplay’s motto,’by gamers for gamers’,"
stated Trish Wright, vice president of marketing for Interplay. "With the release of Descent II for the PC and
Descent for the Sony PlayStation, D-Day takes the Descent franchise to the next level."
Packed with new features and gameplay, Descent II intensifies and expands the Descent world. 30 new levels
take the player through missions in six different worlds, including Water, Fire, Ice and the Alien Base.
New intelligent robot enemies include a "Thief-bot" that will adjust to the player’s strategy, hunt the player
down and suck up the player’s energy supply. Added firepower is supplied to the player with ten new
ultra-destructive weapons, from the Level 6 lasers to the EarthShaker Missile. New power-ups include a
floodlight that can be turned on and off while navigating through Descent II’s dark, deep tunnels and an
afterburner which increases maximum speed by 100%. A robotic ally, the "Guide-bot," has also been added to
aid the player through the twisting, turning worlds that make up Descent II.
Developed by Parallax Software, Descent II supports multi-player action with head-to-head, modem, and 8-player
network play. Network games can be played in the following modes: anarchy, team anarchy, robo-anarchy, cooperative,
and capture-the-flag. In the cooperative mode players can use the new real-time camera to see through their
partner’s eyes, while the capture-the-flag mode brings a new dimension to network team play by adding the
objective of capturing the opponent team’s flag while protecting your team’s flag.
In addition to added features and network play, Descent II boasts a killer new soundtrack which will keep the
players’ adrenaline pumping as they plunge through the deeper, darker levels of Descent II.
The soundtrack includes original music by Type O Negative and "Ogre" of Skinny Puppy as well as other
new redbook audio and digital sound effects.
Descent II was produced by Interplay’s Raphael Hernandez in conjunction with the development team at
Parallax Software. Raphael Hernandez’s other production credits at Interplay include Descent for the PowerMac.
Mr. Hernandez began his career in the interactive multimedia business at Interplay as a quality assurance tester
and has worked his way up through the development ranks.
Available on CD-ROM, Descent II will run on any 486-DX50 or faster with DOS 5.0 or later and at least 8Mb RAM
(16Mb if running under Windows 95). A double- speed CD-ROM drive, hard drive installation, and a Sound Blaster
compliant sound card are required. We think this game rocks and hope fellow gamers will as well!
Founded in 1983, Interplay Productions is a company dedicated to manufacturing and distributing a wide range
of award-winning entertainment and educational software designed by gamers, for gamers. Interplay, MacPlay
(the company’s Macintosh division), VR Sports (the company’s sports division) and its affiliates release
products for IBM and compatibles, CD-ROM and Macintosh as well as leading console game platforms.
In 1995, Interplay acquired Shiny Entertainment, makers of the world-wide hit video game Earthworm Jim.
Interplay's OEM division represents over 250 titles from publishers including Davidson & Associates, Inc.,
Viacom New Media and Accolade to hardware manufacturers. Interplay titles include Descent, Cyberia, Virtual Pool,
Dungeon Master II: The Legend Of Skullkeep, Stonekeep, Frankenstein: Through The Eyes Of The Monster and Loaded.
Contributed by skl (1163) on Feb 22, 2004.