User review spotlight: Carmageddon (DOS). Released in 1997.
Low, Brink and Robbins in the opening sequence
Boston can use this aptly named "PenUltimate" to communicate with his friends
Conversation topics are displayed as the three astronauts start a seemingly mundane scientific task...
Some of these items are going to be indispensable...
One of the pre-rendered animations early in the game. What is happening?..
A cutscene showing the flight towards the mysterious planet
The trio's arrival on Cocytus
One of the first locations you'll explore on the planet surface. Looks like it's just a wreck...
One of the first puzzles involves fixing a misplaced lens to restore energy to the Nexus, the game's hub area
The team encounters their first ghost
Maggie Robbins goes off to explore on her own after a tragic accident happens. This location is the Nexus, the game's main hub
Bird's eye view of a central location - you'll visit it fairly early in the game, but its secret will remain unsolved for a very long time...
One of the many strange devices Low deals with in a puzzle early in the game
All aboard! Next stop, the first spire!
A magnificent tram ride! Most major areas ("spires") in this game are connected by this exotic underwater sphere-like vehicle
Oh, what a cute creature...
The famous "bones puzzle" - possibly the hardest in the game. Don't be ashamed if you'll need a walkthrough for this one!..
Wee! Riding a wave to get to the other side! I always wanted to do that
Underwater journey! Let's see what lies ahead...
Planetarium Tram Station. You are putting away your tusk. Err... that last part sounded a bit strange
Probably the least exotic location in the game - it almost feels as if we were home... Boston tries to do something with that rod
An example of text feedback when you interact with objects. This is the Command Center, from where trams are controlled
You travel up to the mountains. Your friend Brink is busy doing something... I wonder what that is
More caves, more panels - it can't be denied there is a certain monotony in this game. On the other side, the somewhat "deadly" style is consistent all the way through
You'll even need to adjust and align planets in this game! Or are those just images?..
You'll have to build several light bridges through such devices. The more of them you find, the harder the corresponding puzzles become
You'll have to study and match those shapes found on various colored rods a lot. And believe me, this is probably the easiest puzzle in this game
Gorgeous effects in a mysterious ancient tomb
A dialogue with Maggie, who stays in this strange library for much of the game. Yeah, Boston, say something profound... I bet she'll be impressed!
More purple, and more awesome views. You have now discovered the Tomb Sphere
Crystal puzzle - you'll need to "revive" that black crystal
Boston challenges the perception that only Jesus could resurrect the dead. As you'll see, the whole story of the game carries a clear philosophical and even religious message
Discovered another cavern beneath the Museum Spire. Demonstrating how items are used in the game (just as an example - this is not a puzzle solution!)
A breathtaking view in the Museum Spire. Purple is a color you'll encounter a lot - it's fittingly mysterious and exotic, indeed
Can you even see where Boston is?! Such views impart well the monumental, majestic style of the game
Detail of a tablet found in the museum
To complete our purple collection, how about these beautiful caverns?
The inventory is superimposed on the playing area
The apparition of another ghost
Maggie needs some help here!
Ludger Brink in an awkward position
Brink has lost it
Boston Low and Maggie converse with the alien inventor late in the game
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