Sure, it was quite violent, though compared to most Movies, TV, and the evening news, it was a walk in the park. It's effective feeling of an interactive Schwarzenegger film was appealing to any action movie fan. Personally, I didn't like the finale of the game, nor its evolving story (the preface in the game manual was basically...it). However, it inspired so many, many, many award-caliber fare in later years, including Star Wars Dark Forces, the cowboy western Outlaws, and 3D mystery adventures like Pandora Directive. This demands that the game, if just for its technology, deserves a Deep Impact rating, regardless of two or three teen psychos that illegally played it (it's labeled for sale only to ages 17 and up). One thing is certain: To say Doom didn't have a "deep impact" on the gaming community would be quite an understatement.