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SummaryThis game influenced me to become a programmer
The GoodI loved the old IF games, and this one was so clever that I still hold it as my favorite. Ultimately, I was so intrigued by the game that I started thinking that I wanted to program professionally so I'd be able to do this kind of thing (look at me now, I program Database front ends: yipee). It had a fairly complex map, hard puzzles (but not ridiculously hard like HHGG's babel fish problem!) and the text was very well written. It just had a neat, sinister, evil clown feel that put it apart from the other IF games in that era. There was also something a bit "eighties-ish" about it-- I don't know why, maybe it was because I always was listening to "Flock of Seagulls" when I played it. -tim allen http://www.geocities.com/timallen449
The BadNothing. It was pretty much perfect.