For Duke cultists only
Trying to cash-in on the fps megahit that was Duke Nukem 3D WizardWorks released a series of licensed add-on packs to try and squeeze the last bucks out of the series fans. What sets this particular disc (and the other ones produced like Duke Caribbean) apart from the usual WizardWorks "122312444 master levels for XXX game" discs is the fact that the levels included come tied up in an original campaign of sorts that ties the levels together and gives the whole thing a meaning of sorts.
In this particular case the clincher is that US president Clinton has been abducted by the classic Duke 3D aliens and it's up to "The Man" to get him back so he can keep testing cigars with interns on the oval office. Thus you embark on an fps journey through recognizable Washington landmarks infested with plenty of aliens for you to shoot at.
Essentially that's it, as I mentioned earlier the game does tie the levels and makes the whole campaign feel like an unified whole, with huge levels presenting new challenges to Duke vets and newbies alike, and all without things falling apart as a loose collection of Washington-themed levels with new textures.
Nothing new really. Just new levels and new textures, no new enemies, weapons or anything that comes close, not even new cutscenes that explain the new mission...
Aside from that there's the fact that the game is just more of Duke 3D, so if you didn't like it or are just fed up with it, Duke D.C. will just annoy you.
The Bottom Line
As far as licensed expansions go, Duke D.C. doesn't make the mistake of just being a collection of loose missions burned to a cd, and provides plenty of amusement by essentially delivering more Duke.... Problem is there's zero additions and innovations in it, and unless you need a serious fix of Duke3D action I would suggest merely ignoring it and re-installing the original. A bunch of (rather good) new levels with some white house textures just ain't worth it.