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Dungeon Hack (DOS)

69
MobyRank
100 point score based on reviews from various critics.
3.3
MobyScore
5 point score based on user ratings.
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Description

Combine the gameplay ideas of Hack/NetHack with the Eye of the Beholder III game engine and you get a graphical version of Hack: Dungeon Hack. Largely based on a construction set, the player can create their own dungeons and then crawl through them.

This is ultimate dungeon crawl with over 4 billion possible dungeon configurations thanks to the random level generator. The generator has the ability to regenerate the entire dungeon structure, or just the items, the style, monster frequency, trap frequency... or any combination thereof.

Also includes a "realism" option that, when a character dies, completely deletes the character and saved games.

Screenshots

Dungeon Hack DOS Fighting a bone naga.  Note the mini-automap in the lower left-hand corner.
Dungeon Hack DOS The automap is a very welcome addition to the Eye of the Beholder engine.  You can even see monsters in any place you've already explored.
Dungeon Hack DOS The in-game menu.  Here, beside the menu options themselves, you can organize your inventory while safe from monsters.
Dungeon Hack DOS The Hall of Fame keeps track of how far various adventurers have progressed before being slaughtered.  Some people just don't like to save it seems.

Part of the Following Groups

User Reviews

The ultimate in Dungeon Games? Not quite... Chris Martin (1098) 4 Stars4 Stars4 Stars4 Stars4 Stars

The Press Says

Tilt Jan, 1994 86 out of 100 86
All Game Guide 1998 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Génération 4 Jan, 1994 72 out of 100 72
Power Play Nov, 1993 69 out of 100 69
PC Games (Germany) Jan, 1994 65 out of 100 65
High Score Feb, 1994 3 out of 5 60
PC Player (Germany) Jan, 1994 49 out of 100 49

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Related Web Sites

Chris Martin (1098) added Dungeon Hack (DOS) on Mar 07, 2000
Other platforms contributed by Terok Nor (18323)