Published by
Developed by
Released

Platform
86
MobyRank
100 point score based on reviews from various critics.
3.7
MobyScore
5 point score based on user ratings.

Description

Ecstatica is a 3D graphic adventure, where you must free a the young sorceress Ecstatica from the unholy spell cast by vile supernatural forces. The peaceful village of Tirich was invaded by horrifying monsters. You are a lonely adventurer looking for shelter who finds himself in the role of a hero who must awaken Ecstatica, save the village and its inhabitants, and defeat the forces of darkness who are pulling the triggers behind the scene.

This is a survival horror game, somewhat similar in gameplay style to Alone in the Dark. Walk around and examine your environment, gather materials you need to solve puzzles--and gather weapons to defend yourself against the minions of evil. The hero can walk, sneak (in order to avoid fighting monsters) or run. He fights in real time, striking with melee, and later also long-ranged weapons, and parrying the opponents' hits when necessarily.

Alternate Titles

  • "魔城迷蹤" -- Chinese title (traditional)

Part of the Following Group


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User Reviews

The Art of Horror! Boston81 (71) 4.8 Stars4.8 Stars4.8 Stars4.8 Stars4.8 Stars
The most bizarre survival/horror adventure game starring a dude made of spheres! Zovni (9138) 3 Stars3 Stars3 Stars3 Stars3 Stars
Survival Horror goes medieval... or does it? Alan Chan (3712) unrated

The Press Says

PC Gamer Feb, 1995 93 out of 100 93
PC Games (Germany) Nov, 1994 92 out of 100 92
Power Unlimited Feb, 1995 9 out of 10 90
MikroBitti Dec, 1994 90 out of 100 90
Coming Soon Magazine Dec, 1994 89 out of 100 89
PC Joker Dec, 1994 87 out of 100 87
PC Format (UK) Dec, 1994 87 out of 100 87
Abandonia Sep 03, 2004 4 out of 5 80
Kingdom of Desire Oct 21, 2006 8 out of 10 80
High Score Jan, 1995 4 out of 5 80

Forums

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Trivia

Estatica uses an interesting software 3D "ellipsoid" technology that renders objects and characters completely using filled spheres/ellipses. The highly-optimized rendering algorithm performs automatic Gouraud shading and z-buffering, so the spheres are lit correctly and mesh together without noticable artifacts. The results are interesting and effective.


This entry to the MobyGames database was contributed by faceless (404) on Jan 13, 2000.
 

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