Advertising BlurbsReset magazine 4/97:
GRA W 100% PO POLSKU!NARESZCIE WSZYSTKIE TWOJE NIEZASPOKOJONE ŻĄDZE ZNAJDĄ UJŚCIE. POKONAJ SWOICH PRZECIWNIKÓW SIŁĄ I SPRYTEM. POZBAW ICH ZBĘDNYCH KOŃCZYN POZOSTAWIAJĄC RESZTKI CIAŁ W KAŁUŻACH KRWI. CZEKAMY NA CIEBIE ... W PIEKLE !!!
Contributed by JudgeDeadd (7836) on Aug 14, 2008.
Finally a game that combines the mental challenge of outwitting your opponent with the physical challenge of slitting his throat ear to ear.
Ecstatica II is an action-adventure game with an edge. A very sharp edge. An evil sorceror has broken the sacred Elder Sign, which guards the secret of existence. Recover the pieces. Restore order. Hack up anything that gets in your way. But beware. Danger lurks around every corner, and it'll take both brain and brawn to survive. Can you handle it, pal?
Product Information Number 275
Contributed by Pseudo_Intellectual (43841) on Jan 15, 2006.
ECSTATICA 2 IST DER NACHFOLGER DES REVOLUTIONÄREN SPIELS AUS DEN ANDREW SPENCER STUDIOS. SUCHEN SIE DIE EINZELTEILE DES ZERSTÖRTEN SIEGELS DER ALTEN UND FÜGEN SIE ES WIEDER ZUSAMMEN. NUR WENN SIE IHREN MUT UND IHR KÖNNEN UNTER BEWEIS STELLEN, KÖNNEN SIE ECSTATICA ERRETTEN.
DREHBUCH UND REGIE: MARCUS WAGENFÜHR
ECSTATICA 1 JETZT ÜBERALL ZUM SPARPREIS ALS NEON-EDITION ZU HABEN.
Contributed by Xoleras (66312) on Sep 29, 2004.
FOSTER CITY, CA. – June 10, 1997 – Today Psygnosis announced the release of Ecstatica’ II, the action adventure heralded as one of the most unique games to grace the PC. Ecstatica II for DOS / Windows®95 is now available at retail outlets nationwide for an approximate retail price of $54.95. The game is the sequel to developer Andrew Spencer’s macabre and ground breaking title, Ecstatica, released in 1995. The original title, infamous for its dark humor, striking look, and never-before seen "ellipsoid" characters, took revolutionary steps in new game technology and challenging gameplay. Ecstatica II has the same appeal yet expands both the plot and gaming environment.
"Ecstatica II is a signature title for Psygnosis," said Mark Beaumont, general manager and executive vice president of Psygnosis. "Psygnosis has always strived to bring to market games which combine breakthrough technology and rewarding gameplay. Ecstatica II does precisely that, offering our PC customers innovation, creative vision and action-packed entertainment. It unquestionably represents a cornerstone of our growing PC catalog."
The unique look and feel of Ecstatica II are driven by Andrew Spencer Studios’ revolutionary ellipsoid technology. While traditional 3D games are built from polygons, which create stiff and inflexible characters and objects, Andrew Spencer’s proprietary animation engine achieves an organic, fluid look, using rounded, naturalistic ellipsoids.
Ecstatica II takes these graphic techniques one step further, including more complex characters (up to twice as many ellipsoids per character as in the original game) and more detailed environments for players to explore. Ecstatica II is also designed with larger fighting arenas to give players more freedom of movement when it really matters – in the confrontations with the demons, gargoyles and other unwelcome inhabitants of the game.
Ecstatica II is an action-adventure, with the emphasis on action. The first game’s fighting techniques have been greatly enhanced – with roundhouse kicks, backwards rolls, evasive actions, combination moves and a much more detailed combat system. Players can capture an ever increasing arsenal of weapons and armor in addition to restorative and spell potions and other in-game items. In the original Ecstatica, the player arrived in a seemingly deserted, medieval village to do battle with the demonic manifestations of a young girl’s nightmare (not forgetting an infamously persistent werewolf). In Ecstatica II, our hero returns to his castle with his rescued damsel in distress, only to discover that it has been over-run by a horde of creepy enemies.
As the mystery unravels, players need to reassemble a sacred seal, the Elder Sign, and negotiate booby traps, all the while contending with an army of randomly regenerated monsters. This random factor keeps players guessing in a game where they never can tell what lurks around the next corner, although they seem to suspect it won’t be pleasant.
Psygnosis employs over 600 people with publishing and development offices in the US, UK and across Europe. Working worldwide with over 30 development teams and six internal development sites, the company is now the largest development house in Europe. Psygnosis is a subsidiary of Sony.
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Contributed by skl (1147) on Feb 13, 2004.
The pieces have been scattered throughout the land and must be rejoined before the forces of darkness create their own evil version of existence. Our hero must collect the pieces and reassemble the broken seal - all while fending off a host of demons who are keen to destroy him and anyone else who stands in their way!
Contributed by Alan Chan (3656) on Jan 31, 2000.