Trivia
The game was offered as freeware on July 9, 2009 in celebration of fifteen years of Elder Scrolls.
Daggerfall's creature art is an interesting mix of hand-drawn work and rendered material. All of the creatures, in fact, originally had 6 frames to every animation, but this had to be chopped down considerably to compress the size of the game-- which was already monstrously large for the time it was released.
The only remaining trace of these orginal detailed animations is in a 'bestiary' video describing several of the creatures of Daggerfall.
Daggerfall uses the 3-D Xngine library, which was developed in-house, introduced in Terminator: Future Shock, and used in several subsequent Bethesda games.