||How much you personally like the game, regardless of other attributes
|Story / Presentation
||The main creative ideas in the game and how well they're executed
||How sophisticated the text parser is, how appropriate its responses are, etc.
|Overall User Score (27 votes)
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Adventure Classic Gaming
Enchanter is the first game of a new spin-off from the Zork series. Both series takes place within the Zork universe, but the former differs from the latter by the addition of a new device—magic spells. In addition to getting items and using them with others in the game, you find and use magic spells to help you on your quest. The quest in Enchanter also differs from that in Zork. This is no longer just a dungeon crawl for fun and profit. Instead, you must save the world from an evil enchanter. Although some fans consider Enchanter simply to be the fourth installment of the Zork series, others argue that the games from the Enchanter trilogy (Enchanter, Sorcerer, Spellbreaker) should stand together as a separate epic.
On the whole, Enchanter works, and while there are problems--I wish the authors had rethought the insistence on hunger, thirst and sleep, for example--this is an example of one of Infocom's more solid early efforts. Though it takes a very different approach to its fantasy element than does Zork I, it's no less entertaining for that.