DifficultyInfocom rated Enchanter as "Standard" in difficulty.
GruesEnchanter may be the only game in the Zork universe not to feature grues; the creatures that kill you in dark rooms are not referred to by name, and the game doesn't even know the word "grue".
NovelA novelisation (perhaps better termed a cross-promotional tie-in loosely related to the original property) of the game was produced by Byron Preiss (with a grey-striped cover design emulating Infocom game packaging), published by Avon Books. It was written by Robin W. Bailey (who gives Marc Blank and Dave Lebling special thanks under the dedication) and first published in May of 1989. Its ISBN is 0-380-75386-3 and the rear cover blurb reads as follows:
"It's a very original, really funny fantasy novel--well worth reading. I loved it. Robin W. Bailey should become an outstanding name in the field." - Marion Zimmer Bradley
ParserThe game has a parser that understands over 700 words, making it the most advanced interactive fiction game of its time.
ReferencesThere are references scattered throughout Enchanter's documentation and gameplay comparing the use of spells by mages to the use of command line interfaces by programmers, and comparing mages to hackers in general. Many of the spell names, such as FROTZ and GNUSTO, are taken from MIT hacker slang of the time; others are various pop cultural references or anagrams. For instance, the NITFOL spell allows one to speak with animals, and NITFOL is a truncated reversal of "LOFTING", after the author of the Dr. Doolittle stories.
References to the gameFrotz, a modern open-source interpreter for Infocom games (as well as independently written interactive fiction) draws its name from a spell ("cause object to glow with illumination") in Enchanter and its sequels. Another spell, Blorb ("hide an object in a strongbox"), provides the name for a standard wrapper for interactive fiction multimedia resources. Several other IF tools have also been named after spells from the series.
Statistics(From The New Zork Times Vol.3 No.2 Spring 1984)
Some statistics about Enchanter:
Zork IVThe game was intended, at one point, to be a sequel of sorts to the Zork trilogy. In Zork III: The Dungeon Master, a device slowly cycles through "scenes" from each of the Zork games as a number is displayed above it. A depiction of the sacrificial altar from the then-unreleased Enchanter appeared under the number "IV".
Information also contributed by Belboz, Nélio and Pseudo_Intellectual
Contributed by Tony Van (2691) on Nov 25, 1999. [revised by : Patrick Bregger (98698)]. -- edit trivia