Exodus: Ultima III
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Title Screen (CGA with composite monitor)
Added by NewRisingSun (369) on Dec 17, 2005
Character generation. Choose name, sex, race, class, and distribute points. Easy. The tricky part is to get a good combination of characters for your party.
Fighting two skeletons in the woods. The combat is quite tactical, similar to the Gold Box engine, but much simpler.
The end of my first party. I didn't even DO anything, I had to kill a thief in self-defence. The guards are brutes. I have sworn revenge.
In Sosaria, torches seem to be illegal, as they are only sold in hidden guild shops. Finally, I'll be able to explore dungeons!
The first example of Ultima III's creative use of tile maps to create 16x16 pixel graphics. After three days of playing, I realized that this one was supposed to show a fountain.
Welcome to Lord British's spacious and luxurious Torture Chamber, where he waterboards and burns jesters. Well, this game at least is more realistic than Ultima IV.
During the early part of the game, you'll need to find out how to reach Dawn. Well, now I know what I'm gonna save my money for...
Finally, a place that sells horses, leading to faster movement and less food consumption. Less food consumption is GOOD.
Is it modern art? No, it's an Ultima III dungeon full of chests! (The chests are the white rectangles, OK?)
Entering a shrine, with some more cute tile-map graphics. For 1000 gold, my fuzzy wizard Skw'ix'tk just got much more intelligent.
With Skw'ix'tk now mastering the magic art of mass destruction, I'm having my revenge on those cruel city guards. Wua ha haaa!!!
Annah: "Oooh, looook, a pony! A pony!! How sweeeeet!!! Let's ride!... Er... wait a moment..." Pony: "GroooOOAAARRGHGH!!!"
Using moongates, you can get near Castle Exodus... But you'll have to find another way to get inside.