Falcon Reviews (DOS)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Overall User Score (6 votes) 3.4

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
You'll find so much to learn and do with this one, plus some wonderful extras - a two-player machine link-up option for example, and a great 3D flight replay feature - that really help make the game something special. An essential purchase for fast-jet fans.
[Retest] Still very realistic, but Interceptor does show up its playability shortcomings rather.
Zero (Nov, 1989)
Not the first, not the most recent, but arguably the most enjoyable flight sim currently available on 16 bit. Arguably? Well, let's have a butchers! For me a ZERO Hero game (i.e. one that scores 90 plus) not only has to be good in itself, but the "front end" and the way everything else ties together has to be well thought out too - and equally well executed. In Falcon it is.
Falcon kann man wirklich jedem uneingeschränkt empfehlen - ausgenommen vielleicht Leute, die am liebsten einsteigen und sofort fliegen wollen. Ohne gründliche Lektüre der dicken (deutschen) Anleitung kommt man hier nicht weit, aber das ist für einen Simulatlons-Fan ja nichts Neues.
Power Play (1989)
Was für eine Simulation! Für den Flugzeug-Fan ist dieses Programm ein wahres Fest. Ein hervorragendes und sehr realistisches Fluggefühl, hammer- harte Missionen, einstellbare Schwierigkeitsgrade und ein schönes Fluggelände versprechen monatelangen Spielspaß. Die tolle und sehr schnelle 3D-Grafik sowie der gute Sound tragen ihren Teil zum gelungenen Flugspaß bei. Allerdings muß ich sagen, daß es mit “mal eben schnell fliegen“ nicht getan ist. Wer sich “Falcon“ zulegt, muß sich erst einmal durch ein umfangreiches Handbuch wühlen, um mit den zahlreichen Instrumenten klarzukommen.
Happy Computer (Apr, 1988)
Sehr realistische und abwechslungsreiche Simulation eines Kampfjets. Nicht einfach zu bedienen, aber gutes Handbuch.
The less than appealing colours in the game are a reminder that it's running on a PC, which is a shame as it detracts from the game's considerable realism. Migs are daunting encounters (especially when they start firing back on higher levels) and the SAMS homing in at Mach three can get you sweating. Unfortunately, they're the only threats in the game (apart from the ground) and the challenge they offer can only be stretched so far.
[EGA] Falcon provides hours of entertainment for devoted armchair pilots. There may be a lack of long-term challenge and the variety of play isn't as deep as MicroProse games, but it's got plenty to keep flight simulator fans, and newcomers to the craze, very happy.
Fazit: Je nach Computersystem ist ein mittleres bis gutes Programm entstanden, das sich zumindest die Besitzer eines schnellen PC‘s (mindestens 8- MHz-Taktfrequenz) nicht entgehen lassen sollten.
Falcon is not so much a game system as it is a way of life. Possibly the most complex air simulator ever released for the commercial sector, its newest version (3.0) suggests utilization of DOS 5.0, a 486-33 MHz computer and a math co-processor! The manual is consistent with the game, and uses a layered level of teaching flight operations. Recommended for the serious power user!