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Final Doom si dimostra un’ottima evoluzione del franchise. Dobbiamo ammettere che gli sviluppatori indipendenti di “TNT” e “Casali” hanno ottenuto dei risultati davvero eccezionali ed insperati soprattutto sotto il profilo tecnico. Inoltre, il gameplay non è stato intaccato in alcun modo da questa realizzazione indy che ci fa riscoprire ancora una volta quanto siano accattivanti la giocabilità e la libertà d’azione di questa saga. Un altro successo annunciato per “ID Software” che si rivela ancora una volta un producer eccelso, capace di regalare divertenti novità agli amanti dell’universo di Doom.
Some people might argue that, compared to the Dark Forces, Duke Nukems, and Quakes of today, this game is a little antiquated. That might be the case in some eyes, but this is the best Doom of the bunch, from top to bottom. It's better than the first, much better than the second, and well worth a look.
If it had sported the promised eight-player deathmatch option (as Hexen now does - hooray), Final Doom would be a must-buy, but sporting only hi-res and Internet play as new features, it's only really good for a spurt of nostalgia, or perhaps as a means to teach your grandchildren something of our heritage, or if you haven't upgraded your 486sx25 and are sick of your neighbour crowing about how their Quake workstation 'rocks'. Er, fancy a game of Quake, anyone?
Nevertheless, I enjoyed going through it all again. It may be old, but it is still fun, and if you're in the mood for some nostalgic bloodletting, Final Doom will certainly satisfy your violent urges. Just keep in mind that it's a fun experience, not a new one.
Face it. Doom still has style. Final Doom is too hard to be that enjoyable, but all of those little sadists still worshipping at the altar of id will be more than happy to spend extra time in hell.
In short, Final Doom is more like a stand-alone expansion to Doom II. If you know exactly what you’re getting into, i.e. more Doom II, then it’s worth playing. It’s Doom 64 that really twists the basics of the original series, making Final Doom – as was a surprise to no one – hardly the epic swan song implied on the tin.
Don't waste your money on this. Go download TNT's FREE WADs like Icarus (and a million more that are out there, like the Raven series done by Tim Willits, now a Quake level designer). The supply of levels you can download to play is almost endless, and doing that will save you the trouble of buying this, as well as the trip back to the software store to return it. Even the box is deceiving, because it clearly states "It's DOOM with two new 32-level episodes". To me, that sounds like DOOM should be in there somewhere, and it isn't.
If Final Doom offered new monsters, new weapons, or even new challenges, this would be a very different review. Sadly, all three are lacking in this release. The only tangible benefit Final Doom offers over its predecessors is 64 new maps to play. When you consider that there are literally tens of thousands of levels that can be downloaded off the Internet for free, you have to wonder why a mere 64 levels lists for $54.99!
So sorry, Doom - I'm not coming back. And I hope you don't either. There has to be someone somewhere in the world who hasn't played around with you before. Go find them, make them happy...and leave me alone. Or do I have to call the police?
Mehr gibt es zu Final DOOM eigentlich auch nicht zu sagen. Die PC-Userschaft war größtenteils enttäuscht von diesem Spiel, auf der Playstation war es ein absoluter Renner. Lediglich der im Vergleich zu den beiden Vorgängern deutlich angehobene Schwierigkeitsgrad und der Kult-Status von DOOM und DOOM 2 - Hell on Earth rechtfertigte, dieses Spiel zu spielen. Schade.