DescriptionFuture Wars is a graphic adventure game, the first to use Delphine's proprietary Cinematique point-and-click interface. A right click brings up the verb menu. After choosing one of the six commands, you point the mouse over the desired target and execute with a left click. Small objects are depicted by enlarged drawings - once you found them. Pixel hunting is a very frequent aspect of Future Wars. Lazy players are punished with puzzle dead-ends.
What an unlikely hero! You are a window cleaner. A common, little window cleaner. Yet you discover, more due to your notorious curiosity than by mistake, a time machine in your chiefs back office. Strange? Absolutely. Your adventure in the past and the future is about to begin. The quest? Four words: Evil aliens. Beautiful girl.
- "フューチャーウォーズ 時の冒険者" -- Japanese spelling
- "Les Voyageurs du Temps: La Menace" -- French title
- "Future Wars: Toki no Bōkensha" -- Japanese title
- "Future Wars: Time Travellers" -- European title
Part of the Following Group
|The first of many good Delphine Adventures||Joakim Kihlman (270)|
|Impressive debut for the Cinematique system||EboMike (3009)|
The Press Says
|Zero||Mar, 1991||90 out of 100||90|
|Top Secret||May, 1992||4 out of 5||80|
|Joker Verlag präsentiert: Sonderheft||1993||71 out of 100||71|
|A Force for Good||Dec, 2005||50|
|The DOS Spirit||Dec 01, 2012||3 out of 6||50|
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CD-ROM VersionThe DOS CD-ROM version boasts an enhanced soundtrack, but otherwise appears to be identical with the floppy version.
Copy ProtectionThe requirements sticker for Future Wars: Adventures in Time also mentions "Color Monitor Required". This has nothing to do with the game, but is rather a requirement of the copy-protection, which refers the player to a color-coded picture on the back of the manual and asks them which color it is. This was an effective way of foiling pirates who photocopied the manual, as photocopies don't contain color.
EGA GraphicsIn the DOS version of the game, when choosing EGA graphics, Lo' Ann's hair color will be black instead of brown as it is in VGA or the Amiga version.
MusicThe PC speaker soundtrack programming utilized the technique of interleaving notes from more than one musical part. This ultra-fast switching of notes gives the impression of polyphony even though it was strictly monophonic. While many games did this, Future Wars: Adventures in Time was one of the most outrageous. Up to 4 separate musical parts can be heard simultaneously in the introductory track through the PC speaker.
Operate CommandThe game introduced the command "Operate" for interaction with objects of all kinds. It is basically a substitute for the common "Use" command. "Use" is in the verb menu nevertheless, but it's for applying items only. Although "Operate" was used only twice, in Future Wars: Adventures in Time and the subsequent James Bond: The Stealth Affair, it has become a trademark of the early Delphine adventures.
ReferencesThe magnetic card found in the monastery has the words "Bio Challenge" written on it. Bio Challenge is the name of an earlier Delphine game.
Information also contributed by Nigel Lina, o0pyromancer0o, Ricky Derocher and Trixter.
Related Web Sites
- Future Wars walkthrough (Complete walkthrough at GameFAQs. )
- ScummVM (supports all known versions of Future Wars under Windows, Linux, Macintosh and other platforms.)