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Gapper (DOS)

Gapper DOS Instructions


100 point score based on reviews from various critics.
5 point score based on user ratings.
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A straightforward Amidar clone, Gapper adds a little twist, acknowledged in its name. As in its predecessors, the goal here is to change the colour of a series of lines (here in a straight grid pattern of increasing complexity) by traversing all of them -- a dotless Pac-Man or 2D Q-bert, if you will. The player's trail-leaving sprite, the Gapper, is ever pursued by the Seeker, a little enemy that finds the most effective route to intercept the player, follows it, meets up and deducts a life. In order to throw the Seeker off the trail, the Gapper has the option of producing a temporary "gap" in its trail, impassable by either of them until it expires.


Gapper DOS Zig-zagging my way right into the seeker
Gapper DOS High score table
Gapper DOS Starting the first level
Gapper DOS A subsequent level; surround the "100" box while it's illuminated and rack up bonus poings

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Pseudo_Intellectual (44250) added Gapper (DOS) on Jan 22, 2008