A World War 2 strategy game covering the war on the eastern front from 1941 to 1945. Game-scale is set to corps level (Russian corps-level units are army sized). Both, Russian and German, sides can be played. The player has full control over all aspects of the war including production of war material. The forces of both side are simulated into detail and you can review your divisions up to squad/tank level. There are several different starting points available, for example 22 Jun 1941 (Operation Barbarossa) or 5 Jul 1943 (Operation Zitadelle; Battle of Kursk). Events on other fronts (North Africa, Italy, Western Front) are also simulated and can be influenced indirectly by the player. The axis player will also have to deal with the strategic bombing campaign of allied bomber fleets.
- "War in Russia: Matrix Edition" -- Re-release title
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This game is NOT a direct descendant of the 1984-version of "War in Russia"!
The 1984 WiR was released for Apple II and Atari 8-Bit Computers only.
Gary Grigsby, the designer/programmer of this title, developed a sequel which was named "Second Front: Germany turns East" (released for PC, Amiga, C64 and perhaps other systems). "Second Front" is the direct prequel to 1993 WiR. The game engine is very similar, so 1993-WiR can be regarded as an improved "Second Front". Unfortunatly even 1993-WiR isn't bug free, but it's quite playable. The story doesn't end here, a company called Matrix Games (www.matrixgames.com) develops an improved version of 1993-WiR, that will be available for free (SSI and Gary have given permission to do so, with Gary even supporting Matrix' projects directly!!!).
This entry to the MobyGames database was contributed by Carl-J. Johansson (31)
on Jul 17, 2000.