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Gateway II: Homeworld

aka: Gateway 2: Homeworld
Moby ID: 318

DOS version

This game proves it is possible to repeat succsess, even in the gaming world!

The Good
As the first game; this sequel also has a superior atmosphere, good story (which seems to be a bit inspired by several other sci-fi novels such as A.C. Clarke's Rama - which is good), excellent artworks, and also being much longer then the original game.

The plot:

A huge alien starship enters the outskirths of the Sol-system, howering just outside the orbit of Pluto - as if its waiting for something.. or someone...

You, continuing your role from the original game, are contacted by the Earth's government, to brief the ambassador that are to pilot a nuclear-driven scoutship to rendezvous with this huge craft. However, an obscure religious sect calling themselves "The Pheonix" has put a prize on your head, and further yet, they plan to take control of the scoutship to make their own rendezvous with the artifact - beliving it to be of Assasin origin (the alien species called "The Assasins" where the main enemy in the original game), in an attempt to allert that species as to mankinds existance - and in effects threatening all life on planet Earth...

So starts a new and amazing journey, filled with unexpected plot-twists, hard puzzles, sci-fi ideas an dreams, and mind-boggling concepts.

The Bad
Having replayed the game 5 times, I've yet to find anything bad in it...

The Bottom Line
Yup, it really is possible to not only repeat succsess, but even to make the successor bether then the original game!

As I have said before: today's gaming companies clearly have a lot to learn from these classics.

by Stargazer (99) on August 2, 2003

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