Viewing Release: All DOS Amiga Atari ST Windows 3.x

[Title screen]

Title screen

[From the intro: Little Prince Buffoon has been kidnapped; you have to rescue him. That’s not going to be a easy task, since there are countless obstacles in your way and the little Prince is stupid, stupid, STUPID!]

From the intro: Little Prince Buffoon has been kidnapped; you have to rescue him. That’s not going to be a easy task, since there are countless obstacles in your way and the little Prince is stupid, stupid, STUPID!

[The Village: That’s not the way to treat a lady! Even if she is just a fountain. At least our goblin shows embarrassment…]

The Village: That’s not the way to treat a lady! Even if she is just a fountain. At least our goblin shows embarrassment…

[The Wizards House: The game lives mainly from simple slapstick gags. Don’t rush to conclusions, though. Some of them are hilarious!]

The Wizards House: The game lives mainly from simple slapstick gags. Don’t rush to conclusions, though. Some of them are hilarious!

[Cutscene: Between levels, such screen advance the truly irrelevant story. Here our heroes decide to visit the besieged castle.]

Cutscene: Between levels, such screen advance the truly irrelevant story. Here our heroes decide to visit the besieged castle.

[The Trench: Goblins aren’t sensitive. Most puzzles are about whacking or smashing, or hitting someone with something, or exploding someone as in this case. The stone guard has a short life expectancy.]

The Trench: Goblins aren’t sensitive. Most puzzles are about whacking or smashing, or hitting someone with something, or exploding someone as in this case. The stone guard has a short life expectancy.

[A Dream: Many locations are colourful and more than a little strange. In this screen the two heroes have to get the musicians to play their tunes and then catch the melody with a flycatcher. ]

A Dream: Many locations are colourful and more than a little strange. In this screen the two heroes have to get the musicians to play their tunes and then catch the melody with a flycatcher.

[Inside the Castle: Most of the puzzles must be solved by cooperation of the two characters. While Fingus distracts the Guard by jumping on a tube of mayonnaise, Winkle can snatch his sword.]

Inside the Castle: Most of the puzzles must be solved by cooperation of the two characters. While Fingus distracts the Guard by jumping on a tube of mayonnaise, Winkle can snatch his sword.

[The Forge: Fingus hitches a lift on the big spoon of the angry monster. ]

The Forge: Fingus hitches a lift on the big spoon of the angry monster.

[The Bottom of the Sea: Your journey takes you almost everywhere, e.g. to the bottom of the sea, into strange dreams, to hell. You name it! Come to think of it: logic or causality aren’t winners in the land of Gobliins 2. But fun is!]

The Bottom of the Sea: Your journey takes you almost everywhere, e.g. to the bottom of the sea, into strange dreams, to hell. You name it! Come to think of it: logic or causality aren’t winners in the land of Gobliins 2. But fun is!

[The Throne room: The evil demon lord (the ugly one, ahh… in center of the picture) is called Amoniac. Watch out, he smells!]

The Throne room: The evil demon lord (the ugly one, ahh… in center of the picture) is called Amoniac. Watch out, he smells!

[The Armory: Gobliins 2 doesn’t squander words. Dialogues are short and mostly meaningless.]

The Armory: Gobliins 2 doesn’t squander words. Dialogues are short and mostly meaningless.

[Yet another dream: Slapstick again. The clown has flattened Fingus’ head.]

Yet another dream: Slapstick again. The clown has flattened Fingus’ head.

[The Map: Winkle and Fingus have been shrunk and explore the contents of a desk.]

The Map: Winkle and Fingus have been shrunk and explore the contents of a desk.

[The Giant: Prehistoric bridge building. ]

The Giant: Prehistoric bridge building.


 

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