4 out of 4 people found this review helpfulwrite a review of this game
read more reviews by Ingsoc
read more reviews for this game
SummaryWacky fun filled adventure
The GoodGoblins 3 manage to keep all the good characteristics of the previous games and improve them, the interface is the classical point and click and the controls works smoothly.
The main difference in this game is that you can control only one goblin, the news reporter Blount, the using of two characters to solve a puzzle still exists as in most levels Blount has an assistance (this differs as you progress between a parrot, a wizard and a worm) that you could control, however they don't have an inventory, on some level Blount wouldn't be available for control and you would need to use other character (such as Blount's shadow or Blount's sweetheart Winona); this also adds to the versatility of the game. This change in my opinion is a great improvement as this makes the objective of the levels more clear to achieve while keeping the difficulty level the same.
As with the previous games this one also has mainly inventory based puzzles, while the difficulty level is quite hard and the puzzles pose a real challenge to the player I think most of them are more logical than those of the previous games and you only need to explore the game and apply a little logic (albeit a somewhat twisted one) to solve them.
The imaginative design and cartoonish humor also continue in this game and some of the levels are very creative and you have great fun solving them.
Another great and important addition is a screen that let you know the target of each level, this addition made the game aim much more clearer and save you time stumbling around as if you have no idea what to do. There is also a hint menu if you are stuck.
The BadThe only downside to the game is that the Hebrew translation in which I played is badly done. Makh-Shevet, the disturber in Israel and the translator of the game into Hebrew, had made several spelling and grammar mistakes and had a tendency to change the name of the objects, for example if my mouse cursor is on an object it's name would be different that the one that in the hint menu or while speaking to another character, this had a tendency to be both annoying and confusing.