Published by
Developed by
Released

Platform
70
MobyRank
100 point score based on reviews from various critics.
3.4
MobyScore
5 point score based on user ratings.

Play as Jack T. LaddContributed by Black Wolf (37242) on Dec 06, 2006.

Space thief Jack T. Ladd is minding his own business when he is arrested by a beautiful, intelligent cop called Ysanne Andropath for hijacking a jersey cow. He is placed in a jail sail aboard the “Relentless”. In this game, you can play two characters: Ysanne or Jack.

For this walkthrough, we will focus on completing the game as Jack, who is thrown into a prison cell as Ysanne sorts out some problems.

Use the light switch next to your cell door until you break it. When the droid passes you, talk to it about the broken light. After Jack gets out of his cell, take the food pellet and funnel. Next, go to the reactor and get the fire extinguisher. Return to your cell and take the first door on the left. Take the middle door until you arrive at the airlock. Get the coat-hanger and use it to get the twisted wire. Go to the reactor again and use the fire extinguisher on the thermostatic shield. Talk to the robot. She will go to Ysanne and warn her about the hyper-drive. Return to the cells and go to the bridge/cockpit.

Get the cuddly toy and the pass card. Return to the reactor and take the panel that Ysanne has left open. (The panel is actually the hyper-drive.) Use the food pellet. Jack will chew it for a few seconds, then spit it out. Go back to the airlock and use the pass card on the control panel. Now place the hyper-drive into the airlock and follow the sequence. Use the elevator platform to beam down to the planet and follow the sequence. Beam up into the ship again and go through the left door to reach the cockpit. Here, talk to Booba, the ship's computer. Go to the reactor and get the gas canister. Beam down to the planet again.

Get the broken fuel can and use the chewed pellet on it to fix it. Use the funnel on the now repaired fuel can. Go east and enter the temple. Get the air pipe (hose) and go outside again. Go west. Look at the snowplough. It has a fuel pipe. Use the hose on the fuel pipe to fill up the fuel can with the fuel. Go inside the temple again and go through the first door on the left. Take the key by the computer and return to the snowplough. Open the panel on it and get the tool rack. You will find a screwdriver inside. Return to the computer. There is an unexploded missile next to the computer. Use the screwdriver on the missile, then use it to deactivate the warhead. Take the warhead and exit the room.

Go east until you reach an elevator. Use it to go down. When you have reach the bottom, go east. You will arrive in a room with a rock slide. Place the warhead on it and use the warhead. After the explosion, return to the room. A drilling rig has been revealed. Use the fuel on the refueling tank to fill it with fuel. Place the key in the keyhole. Finally, use the gas canister on the gas outlet. Return to the ship and go to the reactor. Place the full gas cylinder back into the canister holder and talk to Ysanne. Follow the sequence about the alien invasion.

Go to the elevator room and beam down to the planet. After the sequence, go east and talk to the colonel. Go to the scooter and hot-wire it using the twisted wire. Use the scooter. Now talk to Ysanne, who tells Jack that he needs to steel back the gyro. Return to the colonel and look inside the small tent nearby. You will find a guy rope. Take it and return to the scooter. Use the guy rope on the grille, then with the scooter. Use the rope to have it connected to the scooter. Go back to the ship where the scooter was, and get the spanner located on the stairs. Use the spanner on the grille to loosen the bolts, and use the scooter. Go inside and take the gyro. Go outside and head east from here.

Click on the tank and pay attention to the sequence. Go through to the ammo chambers, which are located next to the left door. Then go upwards until you find the control chamber. Use it and Jack will put it into the “on” position. Watch the sequence, then go east. You will find a beacon here. Use the beacon and go back inside the Relentless. There, go to the reactor and use the gyroscope on the navigation core. Talk to Ysanne and follow the sequence. The Relentless lands on Gelt, but Ysanne wants you to stay on board. Once she disappears, talk to Booba and say that Ysanne is in great danger. Booba will grant you permission to leave the ship. Use the elevator to beam down to the planet.

On the planet, talk to the hostess, who refuses to let you in. Talk to the man passing by to find out about the colleagues. When you have entered your conversation with him, quickly click on the exit. If you are successful at this, Jack will tell the hostess that he is with the guy. Inside the building, go up to the first floor and enter the door on the right to arrive at the casino. Here, talk to the second croupier to join in the game. Jack will gamble away his ship, and will have to help the chef in the kitchen. On the table is the chef's hat. Take it and mix the ingredients in this order: sweet broth, sour puree, bitter mix. These ingredients can be found in the small jug, large jug, and spices, respectively.

Then give the result to the chef. Have a chat with the talk to the concierge and ask him about the etiquette some more. Go outside and head up to the top floor. Once there, talk to Miss Fjord, the receptionist, and keep talking to her until she grants you access to the office. Go on though. Here, talk to Tennant about the love life. Talk to Ruthie. Talk to Tennant again. Go outside and talk to Ruthie. Ask her to do you a favor of returning back the ship. Talk to Miss Fjord again, and go back inside. Talk to Tennant, followed by Ruthie. Go outside.

Enter the casino again and talk to the gambler on the second table. When you have finished, snatch the credit chips from his pocket. Talk to the croupier and use the credit chips on him to play the game. Win the game, then talk to the gambler and he will tell you the rules of the game. Return to the top floor, through reception, and to Tennant's office. Give the credits to Tennant and Jack will be given the Relentless back. Head to the ship and talk to Ysanne. Jack will be told that a distress call is originating from Lowe's Planet. When Ysanne has taken you there, go to the elevator room and beam down to the planet.

Here, your good friend Narm N'Palm will appear. Talk to him and watch the sequence. Talk to the colonist's leader. He will tell you that the caves are infested with aliens. Follow Narm to the front of the cave, past the tents. Take the boots. Use the cuddly toy on the BitePuppy. Take the boots again to get a pair of socks. Enter the caves until you come up with Narm and the Eggs. (This could take a long time). Talk to Narm and take an Egg. Go back to the leader and give the egg to him. Return to the Relentless. Talk to Ysanne (x2) and head down to the planet.

Follow the sequence and go through the first door. Go through the middle door and talk to the High Priest. Now go outside and talk to Ysanne. Take the door on top of the screen until you come to the chapel. Snatch the sacrificial offerings from the table. After being arrested and thrown in jail, climb through the window to escape. Go east (x2) Go to the right again and get the bag of yeast. Go west until you reach the monk. Use the bag of yeast on the vat of wine.

Follow the monk outside. He will be swimming in the water. Take the monk's robe, then wear it. Go to Ysanne and talk to her (x2). Return to the monk and get the flower. Use it and Jack will pick out the five petals from it. Starting from the spot where Jack is standing, put a petal on the floor. Repeat this in every room that you pass until you reach Ysanne. Go back outside and follow the sequence. Head back for the ship. Go to the cockpit and talk to Booba. The Relentless will travel to the Corrupticon. Beam down to the planet using the docking-door instead of the elevator.

Enter through the door that has the red light on top. Head sound and get the directory, then use it to search for the Narm's I.X.M.F. number. Go west and enter the room on the upper-left. Talk to P'PauD'P'Pau. Go west and talk to Ysanne. Go back to the ground floor where Jack got the directory. Search for a console, then use it. Go through the door on the right. Narm will appear. Talk to him to receive the transatron shard. Go south and west. Go a little south and enter through the door at the lower-right. There should be a broken crystal and the shard on the floor. Take both of them, and combine the two to form a complete transatron. Use the Transatron on the Dimensional Anomaly.

Game over



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