Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (13 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Une fois le mot de passe trouvé, vous vous embarquez dans une histoire d'espionnage dont vous découvrez peu à peu le fil conducteur. Passionnant.
This intriguing game concept --around the time of movies like War Games-- was to put the gamer in the role of a Hacker, who has hacked his way into a security computer of a secret lab. Slowly, you can use your "remote" computer to control the security of the lab, including cameras and other devices. Amusing idea, though the concept is not unlike offering a game called "Safe Cracker" to your friend at the local bank; it's kind of creepy to play a game about hacking into security systems, on a computer!
I've complained a lot about how the game has little to do with hacking, mostly because I want to steer you away from the same incorrect expectations that I had. All this would, of course, be forgivable if the game you ended up with was reasonably fun. It isn't, and not just from a modern slant. The main game is Pac-Man with a maze layout you can't see, and security satellites chasing you instead of ghosts. The trading part is mostly an excuse to get you moving between the various cities on the map, and all you need to do to beat it is build up your inventory and provide yourself enough time to backtrack among the spies. The conspiracy you uncover isn't much better than one of Dr. Evil's plans. Too many black marks against it to recommend.