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83
Just Adventure
Heart of China is not your run-of-the-mill adventure game. For one thing, there are no spaceships and not even the a slightest hint of Atlantis or Knights Templar. The story in fact takes place in the "real" world (but I use quotation marks because it is not a true story, or at least I think it isn't) around the year 1930, although the "Heart of China" thing is a lie for the most part (I'll explain later). Since 1930 is technically the last millennium and China is distant from the intended target audience, I suppose this qualifies as "long ago and far away", which is always a good setting for an adventure.
80
Abandonia
Heart of China was released in 1991 by Dynamix, which was an subsidiary of Sierra and usually developed the company's action oriented games. Therefore you get some nice action sequences within the game, which can fortunately be skipped. A big achivement for all hardcore adventurers among us. The game also contains Sierra-typical elements. So you should better save often... Nevertheless Heart of China is one of the grand adventures in the gaming world and should be in every adventure-fan's collection!
60
Aventura y Cía
Si se hubiese tomado con el diseño un camino menos pedregoso quizá, Heart of China se hubiese perfilado como firme candidata para ser una aventura de culto, ya que el resto de los elementos tienen una factura bastante limpia. Pero en su lugar y gracias a un desarrollo poco afortunado, ha pasado a engrosar esas listas de "aventuras desconocidas".
60
Adventure Classic Gaming
Following the success of Rise of the Dragon, arguably Dynamix’s best known adventure game to date, Heart of China is the second adventure game title released shortly after by the developer. The game also represents the continuing effort by lead designer Jeff Tunnell to move onto a new direction to develop games that create a cinematic experience. Technically, Heart of China uses the same game engine as Rise of the Dragon. Inspired by movies such as Romancing the Stone and Raiders of the Lost Ark, the game takes the player on an adventure to many different exotic locales in the orients after World War I. Though commonly seen as being overshadowed by its predecessor, Heart of China is not a game that is to be forgotten by fans familiar with the history of the adventure genre. In fact, this game is a perfect example of how detailed and ambitious an adventure game can be made out to be.
60
Adventure Gamers
Heart of China, then, is certainly not without its flaws. It can be a deeply frustrating game, but when it gets things right, it gets them very right indeed. The story may be clichéd B-movie fare, but it still manages to create a very real sense of excitement. The game may be full of dead-ends, but these do give a sense that your actions and choices really do matter; it's not just a case of finding the correct gameplay trigger in order to move onto the next section. Its problems are obvious, but so is its greatest success: it's a game that really does encourage you to replay it; to try different ways of approaching a situation to see what effects they might have. It certainly isn't a classic, but it does deserve to be recognised for achieving something that few other adventures even attempt, and, despite its problems, managing to be a fun game to play. It may not be perfect, but a journey into the Heart of China still manages to be a memorable one.
55
Power Play
Keine Frage, Heart of China verwöhnt mit tadelloser Grafik und narrensicherer Steuerung, doch wo bitte ist das Spiel? Die wenigen Rätsel sind so fadenscheinig, daß selbst ein ungeübter Adventure-Laie alle Gefahren in (gestoppten und verbürgten) zwei Stunden überwunden hat. 120 Mark für 120 Minuten gebremsten Adventure-Spaß; eine hochinflationäre Tendenz, die Dynamix nicht weiter verfolgen sollte. Die "Rauhbein trifft Traumfrau"-Geschichte hätte weitaus mehr Aufregung hergeben können, so bleibt leider nur ein farbenprächtiges Nichts. Beim nächsten Abenteuer bitte mindestens 2 MByte für Rätsel reservieren und nicht alles für Grafiken verplempern.
| Category |
Description |
MobyScore |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
3.7 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
3.9 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
3.8 |
| Sound / Music |
The quality of the sound effects and/or music composition |
3.5 |
| Story / Presentation |
The main creative ideas in the game and how well they're executed |
3.7 |
| Overall MobyScore (29 votes) |
3.7 |
User Reviews