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60
Abandonia
For this type of games I like ambient music and interesting NPCs to keep me interested. Unfortunately, Heimdall lacks both and ends up being a generic RPG that forces you on a long trip of looting. On the other hand, considering the year of release, the lack of music is understandable, but the really primitive sound samples used for various actions like footsteps and sword swings is not. It makes no real difference if you play in silent mode (except the intro). There's no story progression except returning the lost weapons. Heimdall brings something new by combining genres and crossing the boundaries between them, but in the end it feels more like an introductory part to the sequel.
| Category |
Description |
MobyScore |
| Gameplay |
How well the game mechanics work (player controls, game action, interface, etc.) |
3.1 |
| Graphics |
The quality of the art, or the quality/speed of the drawing routines |
3.4 |
| Personal Slant |
How much you personally like the game, regardless of other attributes |
3.0 |
| Sound / Music |
The quality of the sound effects and/or music composition |
3.1 |
| Story / Presentation |
The main creative ideas in the game and how well they're executed |
3.1 |
| Overall MobyScore (8 votes) |
3.2 |
User Reviews
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