||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (106 votes)
MobyRanks are listed below. You can read here
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This game thrust Sierra graphic adventures into a (sort of) RPG world, with a character whose health, hunger, sleep, and skills needed to be taken care of, as well as adventure-game puzzles. Add to this intriguing concept a fantastic music score; one of the best by Sierra games' music veteran, Mark Seibert. The finale is also fantastic, complete with a sneak peek of the sequel, Trial By Fire.
I took absolute, unadulterated delight in playing this game with its fairytale innocence. I loved some of the amusing scenes like dancing for the fairies in the ring of mushrooms (our budding hero is a great dancer); playing the 'magic maze' with the wizard, trying to outwit three very familiar faces (were they Curly, Larry and Moe?) and receiving a mushy kiss from the healer. All, in my opinion at least, leaving far behind many of the interactive games of today that feel more like you are watching a video rather than playing a computer game.
The Games Machine (UK)
While the puzzles are fairly easy, the gameplay is totally absorbing. Splashes of humour are everywhere, enhanced by the superb animation. Hero's Quest 1 is another (yawn) winner from Sierra.
ACE (Advanced Computer Entertainment)
Underneath the RPG pretensions you have another Sierra animated 'adventure cartoon' with superlative graphics, a weaker story line than other recent Sierra releases, loads of puzzles, and a healthy modicum of enjoyment. Forget, therefore, about the RPG innovations as they're not really up to the expectations they raise. The only nice addition is the ability to play a thief, magic user, or warrior which adds some variety and a few minor spells to the scenario. Otherwise, this is standard, but very beautiful, fare for Sierra addicts, who have quite rightly discovered that you don't need sizzling arcade action or mega-sophisticated parsers to make a good game...for those who can afford it.
Sie wollen ein Held werden? Dann lassen Sie sich sagen: Nicht jeder, der einen putzigen Babydrachen aufmischt, sollte sich "Held" nennen - dazu muß er sich erst noch mit der wütenden Drachenmama auseinandersetzen. Und zickige Prinzesschen retten. Und verlorene Schwerter aufgabeln. Und alten Damen über die Lichtung helfen. Immer gut gelaunt sein. Edel und hilfreich, so sei das Motto. Wollen Sie immer noch ein Held sein? Gut. Selber schuld.
Quest for Glory is often mentioned in the same breath with Sierra's other acclaimed adventure series, while in contrast, some gamers dismiss it as an obvious RPG hybrid. Personally, I've lost interest in the debate about what is "true" adventure. Riding logs in Leisure Suit Larry III didn't annoy me, nor did fighting Nazis in the Indiana Jones games. What I care about is playing adventure games that strive to be challenging, innovative and enthralling. If that describes you also, then let's take a closer look at Quest for Glory I: So You Want To Be A Hero.