DescriptionHexuma - Das Auge des Kal is interactive fiction with graphics and a point-and-click interface.
This German-only game is the last of three text adventures created by the Weltenschmiede team, the other two being Das Stundenglas and Die Kathedrale. Hexuma sends you into an old, supposedly haunted mansion, which turns out to be a gateway to six different periods in Earth’s history. Travel from the age of dinosaurs to the distant future and bring back six crystal shards to battle the sinister god Kal.
Otherwise a conventional text adventure in its design and functionality, Hexuma is aiming for the versatility record: the game knows six different ways to enter a command. You can simply type it in. You can click on objects in the graphic window to trigger the most probable action. You can piece your sentence together in an icon menu. You can consult a list of pre-fabricated commands tailored to the situation. You can click on any word in the text screen to copy it in the command bar. And, strangest of all, you can enter your command letter by letter with the mouse on a display of a keyboard. Talk about German diligence.
There are a few puzzle dead-ends, so you might consider saving frequently.
- "Das Auge des Khal" -- Common misspelling
Part of the Following Group
|One of the best german adventures ever - and surely one of the hardest||phlux (4143)||unrated|
The Press Says
|Joker Verlag präsentiert: Sonderheft||1993||83 out of 100||83|
|Power Play||Dec, 1992||78 out of 100||78|
|PC Games (Germany)||Oct, 1992||65 out of 100||65|
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DIe Höhlenwelt-SagaA sidenote in Hexuma hinted at designer Harald Evers' follow-up project, which was announced as Dämmerung auf der Höhlenwelt ("Dawn in Caveworld"). That's what came to be the graphic adventure Die Höhlenwelt-Saga in 1994. It can be considered an unofficial sequel to Hexuma, as it continues ideas introduced in the game's finale. Evers even rewrote Hexuma's ending to allow for a neater tie-in with his soon-to-be new project. The nemesis in Hexuma, Kal, reappears as Cal in Die Höhlenwelt-Saga.
Die KathedraleVeteran players of Weltenschmiede games may experience an acute feeling of deja-vu when playing Hexuma. Did the tropical island adventure (world 4) seem vaguely familiar to you? That's because you've read it before - in the adventurer's manual of Hexuma's predecessor, Die Kathedrale. In this booklet, the scene served as an extensive example of a text adventure's game mechanics and typical puzzles. Writer Harald Evers thus quoted himself when he included the entire episode in Hexuma - or was it just laziness...?
ExtrasThe smallish game box was stuffed with extras: It contained either five 5 1/4" or three 3 1/2" disks, a crystal shard, a well-written diary that was essential to solving the game, an adventurer's handbook, a typed letter, a poster and a registration card.
- Amiga Joker
- Issue 02/1993 – #3 Best Adventure Game in 1992 (Readers' Vote)